“Tired he is, thirsty he is, yes thirsty; and he guides them and he searches for paths, and they say sneak, sneak.” (The Two Towers: The Stairs of Cirith Ungol)

First teased in 2020, expected in 2022, The Lord of the Rings: Gollum game will finally be released May 25th this year. Jeremy Edmonds (@TolkienGuide) represented TORn at a recent virtual event with Daedalic Entertainment; he shares his thoughts on the upcoming game:

A few weeks ago, Daedalic invited TheOneRing.net and others to a special hands-on playthrough session of The Lord of the Rings: Gollum, followed by a Q&A session with Tolkien lore expert Damiri Knapheide.  With almost an hour of playtime across many levels, I had the chance to see a bit of the world they have created, and the lovely chat with Damiri did nothing to dampen my enthusiasm for a full playthrough on release day, May 25th.

As a casual gamer on the best of days, I was not the easiest guest for our hosts to guide through each level – we had many a laugh at my ineptitude with various controller skills, but I was still having a blast, and didn’t feel like I was in over my head or wouldn’t enjoy the game at my own speed and skill level.  The gameplay is focused on stealth, but I was here for the story driven experience – seeing Mirkwood and Mordor through the eyes of talented artists, who clearly have a passion and deep respect for The Lord of the Rings and The Hobbit

The team chose as their backdrop the period of time between Bilbo’s escape from the goblins in The Hobbit, and when the fellowship enters the Mines of Moria in The Lord of the Rings.  What happened with Sméagol/Gollum in those years? The books tell us a few tidbits of information, for example through Gandalf’s exposition and in the Appendices – this game connects those dots into a coherent story. The dual (dueling?) personalities are at the forefront in this game’s morality system, with many opportunities to choose different actions and responses based on your preference for whether you feel like Slinker or Stinker (Sam’s words) at the time.  These choices affect the game play significantly – we were told that one level is completely different based on your morality choices to that point.  

I was impressed with the narrative department at Daedalic, represented in this session by Damiri Knapheide.  It’s a tough job with many people watching carefully – complex rights issues around books (some usable, some not), movie and media representations, and a very particular fan-base.  Damiri’s passion and knowledge were obvious to me, and I definitely look forward to having more opportunities to chat with him informally in the future if the opportunity arises.  Even in the brief hour I had to wander in their game, there were scores of subtle background nods to the wider corpus, and backstories for prominent lore figures that were alive at this time.

With an estimated 25-30 hour playthrough time and the chance to play multiple times making different choices in the morality system, I only had a glimpse of all the game has to offer.  A challenge with a game of this nature, squeezed in between two fixed points in time and character development, the question remains – can Daedalic tell a good story, where your choices have an impact, and yet end with the same Sméagol/Gollum as we know him when he meets up with Frodo and Sam in the books? I look forward to finding out.

Be sure to check out the new story trailer on YouTube.

Here is today’s press announcement for the game release:

The Lord of the Rings: Gollum™ Slinks Out of the Shadows on May 25th

The story-driven adventure across Middle-earth arrives this May for PC and consoles— Sméagol will swear it on the Precious!

Hamburg, Germany, March 23rd, 2023 – Today Daedalic Entertainment and NACON announced that their highly anticipated adventure game, The Lord of the Rings: Gollum, will release to PC, PlayStation, and Xbox on May 25th. A version for Nintendo Switch™ is planned for later this year. Based on the beloved The Lord of the Rings trilogy by J.R.R. Tolkien, the fantasy game takes players on an epic journey across Middle-earth, starring one of the lore‘s most compelling characters: Sméagol – *Gollum, Gollum*.

Check out fresh gameplay from Middle-earth, with insights from the developers inspired by the iconic lore.  Daedalic and Nacon will stream a special showcase at 06:30 pm CET on Twitch today. 

The Lord of the Rings: Gollum is a story-driven action adventure. Embark on a perilous journey as Gollum, chasing the only thing that is precious to you. Climb, leap, and sneak your way past dangers or into advantageous spots. Gollum is skillful and sly, and torn by a split personality. It is up to you to decide whether to yield to the darker side of Gollum or trust the kinder gentler hint of Sméagol. 

Co-published by Daedalic Entertainment and NACON, The Lord of the Rings: Gollum is developed by a small team of passionate Tolkienites at Daedalic Entertainment in partnership with Middle-earth Enterprises. The game will release on PC, PlayStation®4, PlayStation®5, Xbox One, Xbox Series X|S, and Nintendo Switch™. A physical edition for consoles will also be available.

The new story trailer on Youtube.

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About NACON

NACON is a company of the BIGBEN Group founded in 2019 to optimize its know-how through strong synergies in the video game market. By bringing together its 16 development studios, the publishing of AA video games, the design and distribution of premium gaming devices, NACON focuses 30 years of expertise at the service of players. This new unified business unit strengthens NACON’s position in the market and enables it to innovate by creating new unique competitive advantages. https://corporate.nacongaming.com/

About Daedalic Entertainment

Daedalic Entertainment publishes and develops high-quality games for all platforms. The company has a diverse line-up of high-quality titles, including classic adventures, RPGs, and strategy and multiplayer games. With an international team of around 100 employees, Daedalic is currently developing a new line-up of innovative games across consoles, PC, and mobile platforms. 

Based in Hamburg, Germany, Daedalic is one of Europe’s most acclaimed publishers and developers. With a total of 32 awards in the German Developers Award (including multiple accolades for ‘Studio of the Year’) and 12 German Computer Game Awards for genre-defining games such as Deponia, Edna & Harvey, Silence, Shadow Tactics: Blades of the Shogun, Ken Follett’s The Pillars of the Earth, The Long Journey Home, and State of Mind, Daedalic is a record holder for the two most prestigious game awards in Germany. Recent publishing hits include Barotrauma, Unrailed!, Iratus: Lord of the Dead, Partisans 1941 and more. 

Daedalic is currently developing The Lord of the Rings – Gollum. The story-driven adventure tells the story of Gollum from a perspective never witnessed before in any storytelling media, all the while staying faithful to the legendary books of J.R.R. Tolkien. 

 About Middle-earth Enterprises

 Middle-earth created by J.R.R. Tolkien is the definitive, deepest, richest and most beloved fantasy world of our time.  As its stewards and custodians, our goal is to consistently deliver a wealth of great content in both new, and known formats; to ensure Middle-earth’s rightful place as the world’s leading fantasy IP and brand, forever.

Inspired by our deep appreciation for the fictional world created by Professor Tolkien, we are dedicated to working with those providing highest quality products in accordance with best green business and sustainability practices, including fair trade, equality in the workplace, and a commitment to protect our earth, its wondrous beauty and the viability of every living creature.  Middle-earth Enterprises has been producing and licensing films,  merchandise, services, and live stage productions based upon The Lord of the Rings and The Hobbit books, for more than four decades. www.middleearth.com.

Moviescore, a site dedicated to tracking film music, reports that New Zealand composer and award-winning music editor Stephen Gallagher has been tapped to score the music for Kenji Kamiyama’s The Lord of the Rings: The War of the Rohirrim.

Gallagher is probably best-known to Tolkien fans for his work on The Hobbit where, as well as working as music editor on all three films, he composed the songs ‘Blunt the Knives’ and ‘The Torture Song’ for An Unexpected Journey.

Perusing IMDB reveals that Gallagher has previously composed music for a range of documentaries and short films, but arguably this is his most prominent compositional role to date.

He also has a decades-long career as music editor spanning big productions like Avatar: The Way of Water, District 9 and Wolf Warrior 2 to niche films such as Amy Berg’s West Of Memphis and Peter Jackson’s The Lovely Bones. Last year, he won an Emmy Award for his sound work on Peter Jackson’s The Beatles: Get Back.

IMDB states that he’s currently based at Park Road Post Production in Wellington — a facility that’s owned by Peter Jackson’s WingNut Films.

The War of the Rohirrim is slated to release on April 12, 2024. Director Kenji Kamiyama is also currently co-directing on the final season of Ultraman with Shinji Aramaki which will debut on Netflix sometime in 2023.

SPECULATION

A speculatory post-script.

I was idly chatting with TORn staffer Justin about the leak/confirm and he wondered if the selection of Gallagher could indicate a return to the style of music that was the hallmark of the Rankin Bass animated features. After all, Blunt the Knives in An Unexpected Journey is very much a homage to the sing-along style of the animated Hobbit of 1977.

Personally, I’m inclined to say no.

I feel that both Blunt the Knives and The Torture Song (as sung by Barry Humphries) owe more to a combination of the children’s tale-nature of Tolkien’s novel and the comedic sensibilities of Peter Jackson (Meet the Feebles, anyone?).

On the other hand, the tale of Helm Hammerhand is far grimmer. It’s also a little tempting to add that Kamiyama animes typically play the material straight, but then the quirky Tachikomas (AI spider tanks/mechs) of the Ghost in the Shell: Standalone Complex animated series are a spectacular outlier. Kamiyama leverages them in multiple ways: surreal comics, action heroes, philosophers, and ultimately as beings capable of self-sacrifice. The “cute” Tachikoma moments don’t devalue the serious ones. In fact, they make them more rounded characters (I dare say, more human — a crucial point to the story Ghost in the Shell explores).

So, if Kamiyama could see a way that a quirky, lyrically focused tune would serve the needs of the Helm story, he absolutely has the chops to pull it off.

Neverthless, I think it’s probably better to calibrate musical expectations more in line with the thoroughly grounded nature of Kamiyama’s acclaimed adapatation of the fantasy story Serei no Moribito. If nothing else, it’s still difficult to get folks to take anime as a serious artform that’s not “just for kids” without hobbling your production with a bunch of cutesy tunes. I’m surer Warner Bros. will be keenly aware of that.

All that being said, we know that Miranda Otto has a very fine singing voice. If, as Éowyn, she’s relating this tale to someone (like her grandchild Barahir) there’s certainly an opportunity for her to sing in the intro, or some lament as the outro at the end. I like that idea.

It hasn’t been ten years since TORn last caught up with Stephen Hunter, but it has – astonishingly – been ten years since the first of the three Hobbit movies premiered. Where has the time flown to?? We’ve been remembering press events, red carpets and theatre viewings; so we were delighted to have a chance to chat with Bombur himself, from his sunny home in Sydney, Australia.

Hunter has been very busy lately, with roles in projects such as Ruby’s Choice, Heartbreak High, and The Tourist, as well as his full work load as an acting coach. But that didn’t stop him taking the time to tell us when he last had a chance to catch up with Hobbit cast mates, show us some goodies he has from set, and share his thoughts on The Lord of the Rings: The Rings of Power. Second breakfast with fellow dwarves in London, pub crawls with Sylvester McCoy, and Dwarvish lightsabers?! All will be revealed:

Last weekend we sat down again with our friend Daniel Falconer, to catch up on what he’s been doing, and all things Weta Workshop. We were able to steal two hours of Daniel’s time – and this conversation is a classic. I believe you all are going to love the topics we touch on. As always, thank you for the support!

(You can check out our first conversation with Daniel Falconer here.)

Continue reading “Collecting The Precious Podcast Ep6: more from Daniel Falconer”

The Los Angeles Comic Con Octopus

Due to some technical issues, there has been some realignment to the programming schedule at LACC and TheOneRing.net has a slight change in our programming slot.

Our ‘Dispatches from Middle-earth: The return to Middle-earth’ panel is still in room 303 AB on Saturday, December 3, but now our start time is at 5:30 PM and ending at 7:00 PM, giving us nearly a full 90-minute panel. Join us as we talk about all things Tolkien, past, present, and future. And remember, we love seeing Middle-earth themed cosplay, and this is the weekend to really bring it.

But wait, there’s more Middle-earth goodness to be had. Elijah Wood and Sean Astin will be on the Main Stage on Saturday, December 3 from 3:00 PM to 3:50 PM. Both will be doing autographs and photo ops on Saturday as well, check the L.A. ComicCon App for details. 

Elijah Wood and Sean Astin

There is one more surprise coming tomorrow for cool, geeky Middle-earth-themed fun happening at LACC, so check back tomorrow morning.

Stansborough is a name which will be familiar to many fans of Peter Jackson’s Middle-earth. Their amazing wool made those magical Elven cloaks, gifted to the Fellowship in the first Lord of the Rings movie. Spun through with silver thread, the Stansborough weave appeared again as Gandalf’s scarf in The Hobbit trilogy; and their fabrics have even been used recently in The Lord of the Rings: The Rings of Power!

Tolkien lovers who have made pilgrimages to New Zealand may have visited their mill, to see their sustainable fabrics being created; and many of us have purchased items from them over the years. We’re delighted that this family run business is still going, still making magic – and they have generously sent us some goodies to giveaway!

Staffers Madeye Gamgee and greendragon had the pleasure of opening the exciting package which travelled across the ocean to arrive in the US; take a look to see what was in the box:

Your chance to win

If YOU would like to be in with a chance to be one of the lucky winners who will receive one of the goodies from Stansborough, all you need to do is complete and submit this form. The contest is open within the USA only (sorry, folks elsewhere in the world!); you have until 11.59pm PT Monday 28th November to enter. On Tuesday 29th we’ll pick three winners at random, and send each one of those lucky folks one of the three items.

If you’re not in the US, or if you aren’t a winner, you can still treat yourself to something wonderful from Stansborough; just visit their website to see all the goodies available. I’ve got my eye on one of their mini Gandalf hats (as seen above) – the perfect tree topper…! (Hmm, perhaps for a tree decorated with flaming pine cones…?)

Big thanks to our good friends at Stansborough for their generosity.

Complete this form to be in with a chance to win!