Earlier this year we sat down with Leonard Ellis of Weta Workshop to talk about the process of creating Middle-earth collectibles. Leonard was very generous with his time and shared with us what it’s like to take something we saw on screen and then turn it into something, that we, as collectors, would love to purchase. We mainly focus on the process of dealing with different environments and items that are already available for purchase.
We hope you enjoy hearing all the wonderful information that Leonard shares with us during this episode.
Please note that there are occasional audio issues and we apologise for these.
I was blessed enough to receive a PC and PS5 key to test The Lord of the Rings: Gollum early on behalf of TheOneRing.net. My goal here is to describe my play-through scenarios, what type of system I run the game on, what I liked, what wasn’t for me, and ultimately… how much I actually enjoyed playing the game.
The Lord of the Rings: Gollum is developed by Daedalic Entertainment and is also published by them as well as Nacon. The game is available or will be available on multiple platforms such as Xbox, PlayStation, Nintendo Switch and PC. You will need to make sure your system is compatible and the game has released on it in order to play.
PC experience and PS5 performance experience
I play on a fairly high end gaming PC that was built about two years ago for over $2,000 USD. I also played the game on my PlayStation 5. Right off the bat I do have to tell you folks that while the game ran well for me on PC and I didn’t encounter many bugs or anything game breaking, this was not my experience on PS5. And I prefer gaming on my PS5 as it’s hooked up to a 65-inch OLED television and surround sound speakers.
On my PS5 I was able to play the game over the weekend and all throughout the first chapter of the game I encountered crashes. I would interact with objects and crash. I would try to skip some of the story by holding down circle on the PS5 controller to avoid crashing and I would still crash. It would reset my progress a decent bit and I would have to complete the same objectives multiple times waiting for a time where it actually finishes and I get the credit for it. I was playing the game with the higher graphics setting on and when I switched to performance mode and turned off the Gollum hair animation/physics it fixed the majority of the issues I was having.
During the weekend we did receive an email update letting us know that the Gollum hair setting was the culprit and there would be a day one patch for the game to fix this before players started playing. This was great to hear. The rest of my play time went through Chapter 1 and Chapter 2 to completion. The only other bug I encountered was toward the end of Chapter 1 after a cutscene. Once it was done playing, I no longer had a cave or anything around me and any direction I chose to move Gollum I would fall about 1,000 feet to my death which did give me a chuckle. And it gave me an achievement!
Like an old-school Assassin’s Creed
The game plays like an old-school Assassin’s Creed with much less focus on combat. Gollum would rather knock an enemy over or choke them long enough to get away from them than try to actually fight most foes. You spend most of the game doing parkour, climbing over, crawling under and trying to remain unseen or undetected.
The buttons are easy to learn and I had no problems completing the tasks. There are items to collect on each map so sometimes you will want to play through multiple times if you are being a bit of a completionist. There are times where Gollum has dialogue choices. Sometimes the dialogue choices are in response to an NPC and other times it’s Gollum trying to convince his other half to do something.
I didn’t have time to find out, but I would love to know whether the story changes based on the decisions you make. If it does change parts of the story then I would probably play through each chapter to beat it, then to get all missing collectibles and achievements, and then again to make sure I got to experience the full story.
Present and past
On the story front, you see many characters, both friendly and foe, who you will know immediately. The game flashes back often, at least early on, between current day Gollum who is imprisoned for questioning, and the flashback Gollum who is sharing his side of the story of the events of what has happened to him during this period.
Fans of the books interested in playing the game will have a good idea of where the story intends to go immediately. Newer folks to the fandom might be taken on a nice joy ride where if this is an enjoyable experience for them they may find themselves more interested in picking up Tolkien’s books to see what is says in there, and understand where Daedalic had the freedom to tell their story.
I know some lore purists will have issues with different parts of the story but I am open to adaptations and I honestly do have fun when playing the game when its not crashing.
I am looking forward to the Day 1 patch to continue my playthrough. The crashes were very frustrating and I think most folks can understand that. When the game wasn’t crashing it was genuinely enjoyable for me.
That being said I know most people won’t read the full review. They just want a TL:DR and score, right?
In conclusion
TL:DR: The Lord of the Rings: Gollum is a fun game to me as a fan of the material that comes from Tolkien. I enjoyed playing the bits that I could play and while I am at work I do think about playing the game different ways when I get home. However, I did encounter one major bug and I experienced a series of major crashes early on related to a setting that I am told would be fixed on Day 1 of release. If that is the case I give the game a 7 out of 10.
When the game is playable I am definitely having fun. When it’s crashing I want to pull my hair out to match Gollum.
I would be buying this on day one regardless because I am a mark for all things Tolkien and Lord of the Rings but my advice to folks who are going to part with their hard-earned cash is wait for more reviews to come out after the day one patch and see if it fixed the issues that myself, and I am sure, others, will tell you about.
SCORE
When playable: 7/10
If the Day 1 patch doesn’t fix the crashing players might experience: 5/10
About the author: Varking Runesong is the lead mod of the LOTR On Prime sub-reddit and a writer for Fellowship of Fans. You can often find him on the TORn Discord!
Our good friends at Sideshow were kind enough to send us one of the Iron Studios Cave Troll statues to review. This thing is massive, detailed, heavy, and has a real presence, especially for those doing the whole Balin’s Tomb scene. You can get this guy for $730 USD retail – but right now he is sold out through Sideshow. Keep an eye out on their site though, as it could come back in stock or the wait list may open up. We hope you enjoy the review and all the pics, showing off a very cool collectible.
We recently sat down with a fellow collector and friend, Brian, to talk about a wide range of topics in regard to collecting. Brian filled us in on how he got started, some of his favorite pieces, his philosophy on collecting, Rings of Power ideas, etc. We had an absolute blast sitting down with Brian, and we’re thankful for the time he was willing to take to chat with us. So we hope you enjoy this episode; and thank you all for the support.
TORn Tuesday’s co-host Justin flew around the world — at his own expense — to experience the first showings of Prime Video’s huge The Lord of the Rings: The Rings Of Power with fellow fans in NYC and London. Now having seen it twice, after years of the most spoileriffic leaks, here is his review of the first two episodes of The Lord of the Rings: The Rings of Power on Prime.
Back in 2002, I sat down in a theater full of fellow Ringers at midnight as an unknown jovial British man with a deep voice walked out to introduce The Two Towers. Andy Serkis had come at the invite of TheOneRing.net to opening night. Nobody knew who he was other than the IMDb credit and 3 seconds of trailer time — and this guy looked & sounded nothing like Gollum. There was also a lot of chatter leading up to the release of The Two Towers that book lovers were terrified of — that the elves had been reassigned from the books to honor the last alliance at Helm’s Deep (ruining Tolkien’s greatest battlefield reunion in The Return of the King). Leaked set pics showed Arwen fighting at Helm’s deep. Jar Jar Binks all-CGI characterization had “ruined” Star Wars, and all-CGI Gollum was ready to ruin Tolkien.
The lights dimmed. The screen showed the familiar landscapes. Then the camera dived INTO the mountain to replay one of the greatest scenes of Fellowship (natch, film history). Oh great, I thought, another film that does “when we last left our heroes” recap. And then the camera follows Gandalf as he falls into battle with Durin’s Bane, as an epic choral music laments their fall into the great chasm. I lept out of my seat! I couldn’t believe a movie had just shown me things I had never seen before, never expected, and a style of storytelling I didn’t think possible. The Two Towers changed my movie going life, and it is still my favorite of the trilogy.
My Rings of Power take after seeing the pilot episodes twice and really diving into the visual details:
Prime Video’s The Rings of Power brings back that feeling of discovery. It changes what television is capable of. It redefines multi-storyline TV. It completely immerses you in Middle-earth from the start, and delivers an incredible storytelling experience that stays true to the tone of Tolkien while necessarily charting a new path.
The Rings of Power finally delivers on Gimli’s promise to the Fellowship that his kin would provide a warm welcome in Moria. We finally see dwarven culture at its pinnacle — a fully realized society that is well-fed, well-worked, and well-machined. These dwarves will feel familiar to Hobbit trilogy fans, with great-looking, practical makeup FX (allegedly supported by Weta Workshop), but it’s the characterizations that really take this culture beyond the comedy of the movies. Fans of deep lore will rewatch the dwarven scenes to spot the many Easter eggs of items lost to time in the books.
All the other lands and races are equally fully realized, even the orc culture. We are all aware of the amount of effort needed to accomplish creative at this level thanks to Peter Jackson’s Appendices. It’s obvious hundreds of top creative talent are collaborating on this show. There is a visible sense of pride in the work from all the details both visual and narratively. This is a billion dollar TV show and it shows. It takes that much support to realize Tolkien’s vast imagination — which is larger in the Second Age than the Third Age seen in the films. The Second Age just has more of everything. More societies. More cities. More arid lands. More areas to explore. More destruction. My biggest fear now is that future seasons of The Rings of Power may not get the same generous budget, knowing what enormous cataclysms are to come.
Writing on the show is peak television at its pinnacle. Prime has assembled an all-star fellowship of writers from the best shows on TV — Breaking Bad, Better Call Saul, Hannibal, Game of Thrones, and more. Absolutely no characters from the vast collective on this show feel cardboard, short changed, nor one-dimensional. Everyone quickly has motivations created and their place in society established. TV has never seen a character break as bad as Sauron, the lord of all the rings, and the pilot episodes set up the stakes for Middle-earth.
J.A Bayona was absolutely the right director to establish the look and feel of this show. From his water work with The Impossible to the dark tones of Penny Dreadful, Bayona captures the existential dread that Middle-earth may not know is coming. Showrunners J.D. Payne and Patrick McKay are living our collective fan dream overseeing this massive project. Their imaginations are reaching for the same great heights that JRR Tolkien famously attempted, yet still under the guardrails and guidelines he established. Tolkien envisioned filmmakers expanding his Legendarium with his “other minds and hands, wielding paint and music & drama” and these guys are up to the task. Having chatted with them many times over the last six months it’s clear that these other and hands are the right ones to continuing shaping the history of Middle-earth.
Fans may forget that Peter Jackson’s The Lord of the Rings was full of no-name actors. It was Orlando Bloom’s first work, Billy Boyd’s first movie, and the biggest job for the hundreds of longtime kiwi actors. Rings of Power continues that tradition of unveiling top talent on the global stage. These folks are future stars. All the recent discourse of how they look and talk — also things fans also complained about in 2001 — is put to rest the minute the show starts. There is no wink at the camera or in-your-face notice me going on. These performances live in Middle-earth, period. Tolkien’s source text allow for a very expansive visual canon which the filmmakers are developing with the highest of standards. All the fears fans have of this “looking like television” are proven invalid. Better than other space and superhero TV shows, this is Middle-earth looking exactly like it should: the proper continuation of a $6 billion franchise and most-awarded film series of all time.
Even if it’s not a continuation. We have covered the rights situation numerous times over the last 4 years on this site and on YouTube. Testament to loyalty to JRR Tolkien is the involvement of Simon Tolkien (the current elder family stateman) in the production of the show, and no less that 11 living Tolkien relatives showing up to the London premiere. It’s a privilege to have Royd Tolkien a longtime friend of TORn, but to have his family there at The Rings of Power premiere unlocked a feeling I didn’t know this franchise needed: full support of the sub-creator’s legacy, and a proper continuation of his life’s work. There’s a trust in the show there, now, that I didn’t know was missing.
I’m looking forward to the many debates fans will have, and we will have at TheOneRing.net, over the choices made by the filmmakers. I’m reminded of the TORn staff that walked out of The Two Towers theatrical opening, disgusted that Frodo and Sam were at Osgiliath with an unrecognizable Faramir. My favorite film of Peter Jackson’s The Lord of the Rings has its detractors and I respect their perspectives, and The Rings Of Power will undoubtedly generate similar debates that can only strengthen our love of Middle-earth. Maybe we should bring back RINGER REVIEWS so all us fans can share our assessment of each of the 50 episodes to come.
As I walked out of that first screening, and now a second one in London, my one word review of Lord of the Rings: The Rings of Power two-part pilot remains:
PERFECTION. No Notes.
Huge thanks to all the teams at Prime Video that have supported the fans throughout this journey of creation, for inviting hundreds of fans to these free screenings around the world, for all the support at Comic-Con and DragonCon, and for all the friendly (sometimes intense) conversations as we shared the excitement for this show. Fans are happy to be seen, and will be very happy with the finished product.
Tune in every Tuesday at 8pm ET for TORn Tuesday LIVE with Clifford & Justin, and chat anytime on the TORn Discord at https://discord.gg/theonering
Last month we had the awesome privilege of sitting down with Daniel Falconer of Weta Workshop. We talked about the last 20 years of collecting Middle-earth, and how things have changed over those years. We also chatted about current stuff like the new Strider Statue; the things to come; and the hopes for items we may see in the next 20 years. You all are going to love this lengthy conversation, as we pick Daniel’s brain and get into all the stuff he’s seen over the last 20 years at Weta Workshop. We at TORn thank Daniel for his time, and Weta Workshop for lending him to us for a couple of hours!