We now have our first released art for The Lord of the Rings: The War of the Rohirrim. Not concept art, but final stills of animation that gives us a concrete idea of the visual style and tone that Kenji Kamiyama and his team have settled on.

And I like it.

It seems to me that it hits an aesthetic that straddles the eastern and western animation.

There’s a naturalistic feel to the character designs that feels very grounded and without exaggeration. Eyes aren’t distractingly wide, chins aren’t overly pointed, limbs and heads all feel well-proportioned. The colours are solid and rich, but not distractingly glossy or saturated.

Perhaps it helps that the expressions say “serious business” (we’ll return to that, too).

Perhaps that says more about my own tastes in anime than anything else.

I’ve also seen a couple of people who were at Annecy reference Castlevania as an animation touchstone. I don’t really see it, but perhaps I need to watch more Castlevania.

So I love the character designs, but now I really want to see how they move.

Before I delve into each of the images in more detail, if you have yet to read Staffer Greendragon’s interview with Philippa Boyen’s, don’t forget!

The War of the Rohirrim animation still: Héra

HÉRA voiced by GAIA WISE in New Line Cinema’s and Warner Bros. Animation’s epic anime adventure “THE LORD OF THE RINGS: THE WAR OF THE ROHIRRIM,” a Warner Bros. Pictures release.

Okay, so first because I can see the name complainers arriving en-masse already: go read my interview with Philippa Boyens – the name is “not so much based on the Greek [goddess] Hera, but a nod to the Anglo-Saxon [word].”

Héra is ourpoint-of-view character. Makes sense given everyone frigging dies. But what’s going on here? Where is it? Let’s attack that second point first.

Location

It’s a dark scene. Perhaps sometime in the evening? It must be winter (or approaching it) because of the snow. Maybe the lighting is torchlight.

There’s a ramp and a wall which makes me wonder if it could be (what shall be known in the future as) Helm’s Deep. But the rope and the wooden structure on the ramp behind Héra don’t match. PJ’s Hornburg had a gate, but not a drawbridge. PJ’s ramp/causeway was also quite steep and curved.

Ultimately, I think we can dismiss it being before the gate to the Hornburg.

Maybe it’s further out – Helm’s Dike. I think Tolkien described Helm’s Dike as a ditch and a rampart, with a breach in it for the stream and the road to pass through. There’s a map on Tolkien Gateway that shows where it would be located.

If it were Helm’s Dike that might better explain the wooden structures. And the hutlike structure behind Hera might be a guard hut on the roadside. It would actually be quite a neat (read “nerdy”) detail if it were Helm’s Dike.

However, it might also be Edoras.

PJ doesn’t give Edoras a lot of quarried stone — notably the foundation of Meduseld itself, and the base of the outer defensive fence (topped with a wooden palisade).

That makes the stone wall we can see behind a puzzle to explain.

However, from a certain angle at the top of Edoras, but just below the Hall itself, you should be able to see the valley cliffs in the distance. That fits with the transition from the wall edge to the cliff that we in our animated still. Hopefully the images below help convey that. I wasn’t able to find the exact same angle though.

But Edoras has a dirt path with concluding stairs, not a stone ramp. And the hut isn’t there on that angle. Instead, it’s a wooden lookout tower.

Architectural details might change over time though. Especially after a siege/sacking — and, spoiler, Edoras is set to cop it in WOTR. So I don’t know if these are significant objections.

But if it is just below the Golden Hall, why is the horse in the background? The stables are not directly attached to the Hall and there’s no room for additional buildings on the Hall plinth. It’s a puzzle.

It could be lower down in the town somewhere, perhaps. The outermost fence seems difficult though because I think the wall would always obscure any wide panorama that would reveal the valley cliffs.

I can’t find any image that suggests that PJ chose to place an inner wall anywhere in Edoras.

I don’t think it could possibly be either Isengard, or Dunharrow. There are probably no other options within the context of WOTR.

Action

Héra is challenging someone, but it doesn’t seem to be a life-or-death situation: the blonde fellow behind her is watching, but not alarmed. There’s a dog at the top of the ramp, but it doesn’t seem frightened either. The figures to the left do seem wary about whatever is happening, but aren’t moving to attack. The bonemasks that obscure their faces bear some resemblance of the helms of Isengard’s orc berserkers — as though they’re some primitive antecedent.

Orcs would probably be a scene of great violence, though. This seems more like a standoff/negotiation.

So perhaps they are actually Dunlendings. Yes, PJ’s Dunlending are universally bareheaded. But they’re also pretty rough and ready looking, and carry very primitive spears. I see one of our bonemask fellows bearing a similarly primitive spear.

So maybe they are accompanying Wulf/Freca to Meduseld at the beginning of the film. Perhaps the individual whom we cannot see is either Freca or Wulf, pressing an unwelcome suit before the all-important council meeting that kicks everything off?

Weapon

Finally, there’s the sword that Héra wields.

I wonder if it might be Éowyn’s sword, mostly based on the way the blade narrows from hilt to tip. Also, it just seems kinda apt. My learned colleague ( 🙂 ), Staffer Greendragon, thinks it’s Theoden’s sword — Herugrim — because of the hilt shape and the double horse motif. And it’s an heirloom sword. Both options seem possible to me in the absence of a definitive comment from production, or alternate angles to examine.

The War of the Rohirrim animation still: The Gathering in Meduseld

(L-R) HÉRA Voiced by GAIA WISE, HELM HAMMERHAND voiced by BRIAN COX, HALETH Voiced by BENJAMIN WAINWRIGHT and HAMA voiced by YAZDAN QAFOURI in New Line Cinema’s and Warner Bros. Animation’s epic anime adventure “THE LORD OF THE RINGS: THE WAR OF THE ROHIRRIM,” a Warner Bros. Pictures release.

Character design observations

I suspect this one is supposed to give us a feel for character art style, as well as Helm’s family. In some ways this is all a family affair.

  • Helm is a little less grim-looking than I expected. He looks quite noble, and is powerfully built. His hands, formed into fists, could probably break Orthanc itself.
  • Haleth looks about Eomer’s (Karl Urban) age. Looks very serious.
  • Héra actually seems older than Éowyn and maybe the eldest, even. She sits at the right hand of Helm, traditionally a more important position than the left? Right-hand man and all that.
  • Hama seems a late teen. Something about his manner suggests that He’s probably the reckless one/has something to prove which explains his death during a “sortie” while Helm’s Deep is besieged.
  • Helm’s children are all older than I expected as well – except Hama, perhaps.

Action

It looks as though they are receiving an embassy. Initially I thought it might be that of Freca, but having read some reports on the content of the Annecy footage, I now wonder if it’s the emissary from Gondor that’s been mentioned in some places.

The War of the Rohirrim animation still: Wulf

WULF voiced by LUKE PASQUALINO New Line Cinema’s and Warner Bros. Animation’s epic anime adventure “THE LORD OF THE RINGS: THE WAR OF THE ROHIRRIM,” a Warner Bros. Pictures release.

Character design observation

Knowing it’s Wulf takes the fun out of guessing, but the dark hair is typical of Dunlending ancestry. I do wonder how he gained the scar over the right eye. There must be an explanation for that at some point, for sure. Who, or what, was he fighting?

Location

Stonework in the background could be Edoras, or it could be Helm’s Deep (besieging it). Really hard to say. The ropes around the wooden structure behind Wulf seem like some sort of temporary structure however. They could be siege-works. The concept art for the fall of Edoras (now well over two years old!) seems more indicative of a short, brutal siege led by the Mumakil not an extended one that requires siege-works.

Also it is winter though and it is snowing, and the siege of Helm’s Deep occurred during the Long Winter that was notably harsh.

Detail

I like the blurring on the snowflakes. It makes me wonder if they’ve filmed a snowfall and slipped that footage in – it doesn’t look like animation motions smears to me. But perhaps I’m wrong.

Today in Annecy attending press were treated to glimpses of the upcoming film The Lord of the Rings: The War of the Rohirrim. TORn didn’t have anyone present there, but the good folks at Warner Bros. were kind enough to share with us some of the first movie images being revealed; and we had a chance to sit down again, before Annecy, with producer Philippa Boyens, to chat some more about this hotly anticipated movie – and other returns to Middle-earth, coming in the future.

Feast your eyes on the images! And enjoy the conversation between Boyens and staffer greendragon.

GD: Hi Philippa, thanks for taking this time – and it’s very, very exciting to see some images. We all just can’t wait to see it and are excited for what’s going to be revealed at Annecy –  and these three images that we have to look at. So, I have a million questions but can we plunge straight into the images?

PB: Absolutely.

HÉRA voiced by GAIA WISE in New Line Cinema’s and Warner Bros. Animation’s epic anime adventure “THE LORD OF THE RINGS: THE WAR OF THE ROHIRRIM,” a Warner Bros. Pictures release.
Photo Courtesy Warner Bros. Pictures

GD: Great. I’m looking at the first one that was sent to me, which presumably is Hera, our heroine. And the first thing I have to ask you – and I don’t know if you’re going to be able to answer this question: is that Herugrim that we see in her hand there? Is that the 500-year-old heirloom of Rohan that ends up with Theoden?

PB: Well, given some of the concept artists that were involved in this film, I would say that’s probably a pretty good guess. You know the attention to detail that those guys go into. So people like Daniel Falconer and, of course, John Howe, Alan Lee, you know. And then the brilliant Japanese concept artists, not just animators but concept artists as well, have worked on this. We’ve just been spoiled, honestly, absolutely spoiled.

GD: I can well imagine! Talk to me a little bit about this character Hera, because I’ve been fascinated by some of the things I’ve read that you’ve said in other interviews, about her being inspired somewhat by the Lady of the Mercians, Aethelflaed. And your talk of that reminded me also of Matilda, the daughter of Henry I, who was known as Lady of the English. So we’ve got these early medieval women who did not end up ruling, but who kept the country together in these powerful, strong ways. And clearly in this image, Hera is being very fierce. It looks like her sword is touching someone’s shoulder that we’re just seeing in the edge of the picture. Tell me a little bit about this strong female character that I’m very excited to see.

PB: Yes, she is a strong female character; but what I really love about her, she’s a very real female character – which I think is a strength of what Professor Tolkien did with the Rohirrim, and we’ve drawn on that. Eowyn was drawn so beautifully. I mean, you know, of course, with Galadriel and Arwen, you’re dealing with immortals, you’re dealing with the quality of, I was going to say the fae, but I won’t say that, but that otherworldly quality that is inherent in the elves. With Eowyn, I always felt that she was drawn in a very real way. And so we’ve kind of tried to continue in that tradition.

She’s not named in the books and we do point that out – I won’t tell you how! – but I do think it’s interesting that often women remain unnamed. There’s an unnamed daughter in Beowulf, for example. That was immediately intriguing; but what i do say is i don’t feel in any way that Professor Tolkien was slighting that character in not naming her. I  think he hadn’t gotten around to telling that part of the story; and i do believe that if he had told that part of the story, given that he was a Mercian of sorts himself, how could he not perhaps have drawn on alfred the great’s daughter? And so she felt authentic. Although, having said that, I know he also said that the Rohirrim were not pure Anglo-Saxon derivatives, you know, there’s a lot of other facets to them – including his own imagination that he drew upon.

But I’m so glad you mentioned Matilda, because I think in the same vein, you’re absolutely right, that somehow they had the facility to hold their people together without necessarily having the title of ruler. They were leaders because they showed leadership and courage when it was needed. It’s resilience, you know, often time and time again, they show something special and save their people. , I think that that was one of the things that drew us to her.

And we wanted to make sure that she was as authentically human as she could be. So she’s not without doubts. She’s not without fears. She is constrained by the strictures of the society in which she’s been brought up. She’s beloved by her father – we know that from the very beginning of the storytelling. This is what we’ve come up with, you know; because we have known brothers. We have Haleth and Hama. And we can imagine who they are. And so when it came to Hera, we thought it would be interesting that just as Théoden had that relationship with Éowyn, that kind of the interesting thing following that thread through with Helm. First he loses Haleth, he loses Hama, he loses all his sons.

And although Hera is, you know, growing up – we killed off the mother, by the way, because she’s not named either. So we imagined her growing up, raised by a warrior king, alongside two brothers who, you know, there would be a genuinely tomboyishness to her nature, that she was allowed to have a bit of a free reign when she was younger. But when it comes down to it, especially now that she’s getting older, she comes face to face with the fact that, you know what, there are strictures in this society and there are roles for women in this society that her father still expects her to fulfill.

So, sure, he let her have a bit of a free reign and she was a bit of a wild child growing up,but never once did Helm think she would do anything other than that. and fulfill her duties and so it’s really interesting that that is part of his journey of his character to sort of suddenly discover that his daughter is stronger than he knew, which is really interesting. I love the relationship between those two characters that we’ve managed to find in there.

(L-r) HÉRA Voiced by GAIA WISE, HELM HAMMERHAND voiced by BRIAN COX,
HALETH Voiced by BENJAMIN WAINWRIGHT and HAMA voiced by YAZDAN QAFOURI in New Line Cinema’s and Warner Bros. Animation’s epic anime adventure “THE LORD OF THE RINGS: THE WAR OF THE ROHIRRIM,” a Warner Bros. Pictures release.
Photo Courtesy Warner Bros. Pictures

GD: And great actors voicing those two characters. [Brian Cox and Gaia Wise]

PB: Oh, my God, wonderful. Honestly, I don’t think anyone else genuinely could have played Hera, but Gaia Wise, she was perfect. She has all of the elements that you want. She’s got so much life in her, and she has that tomboyishness to her, but she also has a kind of, she’s full of curiosity. She’s very intelligent. She’s got a great sense of humor, and so she’s quick, and she’s got a ready laugh, and I can imagine a little bit of wildness about her, but she’s got a heart. You know, that was the thing that got her – she’s got a huge heart.

She fell off her bike. (I hope she doesn’t mind me telling you this!) She got, because she was biking to the ADR session to do some recording, and she actually came off. She got knocked off her bike. She had a big graze on her leg, and I was appalled. I was like, oh, my God, we’ve got to do something. It was absolutely determined to just keep going because I think she was focused. Of course. She was in the zone. She felt, no, look, it’s going to be fine. I’m not, you know, nothing’s broken. And she just got straight into it, and I was just looking at her thinking. Oh my God, you are Hera. The warrior.

GD: I’m looking at the third image we saw, of Wulf outside. He certainly looks like a Dunlending, with the dark hair. I’m looking at that sort of darkness. And you were just saying before about how the Rohirrim are people, they are humans and they have a reality to them and a human quality that, of course, we don’t get in the immortals, the Maiar, the Elves. This is a tale of men.

WULF voiced by LUKE PASQUALINO New Line Cinema’s and Warner Bros. Animation’s epic anime adventure “THE LORD OF THE RINGS: THE WAR OF THE ROHIRRIM,” a Warner Bros. Pictures release.
Photo Courtesy Warner Bros. Pictures

PB: What’s fascinating is the choices that Wulf makes. There is a moment, I think, where he could have, you know, conquering Edoras, if he’d settled down and become a good and wise ruling king, none of this history would have been spoken of. You know, it would have been a challenge by one lord to a lord whose time had potentially passed.

And, given the culture, (which, again, we set up very early on), this is a people who, although he is a king, they are subservient to Gondor, that in itself creates certain levels of tensions; and that although he is a king, he rules by consent, not by right. And so Wulf, if he’d made the right choices, it would have been a different story.

He doesn’t. He makes other choices, and they’re very interesting choices – and where those choices come from is really fascinating. He’s one of my favourite characters ever that we’ve ever created. He and Hera are so strong. They’re wonderful.

And, of course, Brian Cox is just brilliant as Helm. I have to say, no surprise! Unsurprisingly brilliant, which is fantastic for us and for the fans. I think they’re just going to love him.

GD: So with Annecy coming up – which is very exciting… Of course, we’re all reeling with excitement of the news of the ‘Hunt for Gollum’ movie. And I see that Andy Serkis is going to be there to host a panel with you, at Annecy. I noticed looking back on last year’s Annecy that in an interview there, you said that this movie and this story, this animated film, would be ‘a good way back into’ the world of Middle-earth. Did you have an inkling then that this (The War of the Rohirrim) was, to quote Gandalf, the falling of small stones that would start an avalanche? Did you think there was going to be more coming?

PB: Yes, I did. I did. I myself personally felt up for it. It was one of those things where you go back to something that, I mean, you know, you can lose yourself sometimes in making a film. And you kind of lose, you know, I’ve always found that the books were my comfort read. They were the thing that I always had that I could fall into. And in a way, doing the films destroyed that to a certain level.  

What was interesting is going back into this and going back into a part of the story that was so fresh to me. And I think it’s going to be fresh to the audience and yet familiar, which is also brilliant. It re-energized me. I don’t know what it was, but it made me think, you know what – I do love telling stories within this world. It feels like a natural fit.  

And I love the passion of the fans. I genuinely mean that, absolutely. You can tell all the members of the Torn community of TheOneRing that they’re always sitting on my shoulder.  

GD: But in a good way! 

PB: In the best possible way. Because, you know, you’ve got to have such respect for the passion that’s involved there. And I think it’s entirely appropriate and we should be held to a really high standard. And I think Kenji Kamiyama has not only met that standard, he’s smashed it. He had the bar and then he smashed his way through it and set it somewhere even higher. So it’s fantastic. Can’t wait for you guys to see it.  

GD: We can’t wait to see it. It’s so exciting. You know, this year, TheOneRing.net is 25 years old. It’s our silver anniversary! Who would have thought we would be not only still going, but here having the chance to talk to you about new projects. It’s the gift that keeps on giving! Our staffer Demosthenes [who chatted with PB before] asked me to just casually ask you, are we going to see Saruman?

PB: [laughs] I can neither confirm nor deny that! I really can’t. I think he’s, I have to tell you, he’s very acute and perceptive – and some of the things that he was supposing were very much on the money in terms of when he saw the mumaks and things like that. And I thought that was really interesting. But that one I’m not giving him. Tell him I’m sorry! 

GD: I’ll tell him! Well, it’s so great to talk, Philippa. Have a great time in Annecy, and I hope we can connect again; and we just can’t wait for everything that’s coming up.   Thank you so much.

PB: I’m always happy to talk to you guys, absolutely.

Huge thanks to Philippa Boyens, and to Warner Bros. for affording us this exclusive interview. A closer look at these first images is coming soon!
 

The Annecy Film Festival “second look” at The Lord of the Rings: The War of the Rohirrim has just concluded and reactions are starting to trickle out.

It sounds like a lot of people were quite impressed. Variety described the footage as “epic” and stated that the showing received “thunderous applause”.

Screendaily probably has the most comprehensive report so far and has the news from Philippa Boyens that Fran Walsh and Peter Jackson are on board as executive producers.

“They’ve been huge supporters of this film from the very beginning; they’ve stayed in the background a little, but I’m proud to reveal that they’ve been with us all along and are in fact our executive producers.

“They wanted to stay in the background because Peter in particular wanted to give Kenji the space to find his own way into the film,” added Boyens, who produces The War Of The Rohirrim with Joseph Chou.

Warner Bros/New Line screened 20 minutes of the film to the Annecy audience. It was followed by a panel hosted by Andy Serkis, who played Gollum in Jackson’s Rings trilogy, with Boyens, Kamiyama, Chou and executive producer Jason DeMarco present.

“We did not want to make an animated version of a Peter Jackson film,” said DeMarco. “We wanted to make a Kenji Kamiyama animated feature film that lives within that world. That’s a difficult task that requires a lot of delicate balancing between two types of filmmaking that haven’t collided like this before.”

Here’s a quick selection of instant reactions and good ol’ hot takes.

A super exciting event and incredible audience reaction. Six months to go! #waroftherohirrim @stephengallaghermusic

@Pin3hot on Instagram

By Ilúvatar, THE WAR OF THE ROHIRRIM looks stellar.

@RafaelMotamayor on Twitter

Seen 20 minutes of #WaOofTheRohirrim. Reservations about the animation. hot for the story. It comes out in December, the old-fashioned way.

@CloneWeb on Twitter

Had the pleasure of seeing a sneak peak of The Lords of the Rings: The War of the Rohirrim. Honestly it’s absolutely stunning and I can’t wait for it to be released in cinemas. #JosephatAnnecy #AnnecyFestival #LOTR #Anime

@JosephYoung on Twitter

Animation style of ‘THE LORD OF THE RINGS: THE WAR OF THE ROHIRRIM’ is very much like Japanese anime & ‘CASTLEVANIA.’

@NexusPointNews on Twitter

I’ll continue to update these as more information comes in.

It’s not long until Warner Bros. Animation unveils its long-awaited second look at Kenji Kamiyama’s The Lord of the Rings: The War of the Rohirrim at the 2024 Annecy Film Festival.

The 90-minute presentation, hosted by Andy Serkis (Hunt for Gollum tie-in, anyone?), will feature the first 20 minutes (or so) of Kamiyama’s 130-minute-long feature anime. People with good memories will recognise how this mirrors their appearance at the same event this time last year.

Source: War of the Rohirrim Producer Jason DeMarco

It will be interesting to hear if they show it all in single sequence, or as a series of snapshots as they did last year. It will also be very interesting to hear about the progress the animation team has made on the raw, rather-unfinished footage that they screened last year.

The Annecy presentation will also finally bring some support to the lonely promotional furrow that composer Stephen Gallagher has been ploughing this year.

On our Discord channel dedicated to all things WOTR, we’ve been closely following the trail of hints he’s been leaving on his Instagram account but I’ve long thought his efforts deserve a wider audience. So I’m going to take a thousand words or so to update you all on what’s been happening on the musical front!

Gallagher, in case you’re unaware, is a New Zealand composer and award-winning music editor. He is probably best-known to Tolkien fans for his work on The Hobbit where, as well as working as music editor on all three films, he composed the songs ‘Blunt the Knives’ and ‘The Torture Song’ for An Unexpected Journey. Read up on him in our backgrounding post here.

He obliquely revealed on his Instagram account around the end of February that The War of the Rohirrim production had shifted to scoring and recording music.

On February 25 he posted a tiny snippet of score from a piece titled “2. M03 Business” with a simple caption “Time for business…”, showing parts for at least Cor Anglais (otherwise known as English Horn), bass clarinet, (probably bass) bassoon and crumhorn. Additional, unknown, instruments are obviously further down.

Despite the absence of a key signature, TORn Discord moderator Lasswen promptly placed the score snippet into notation program Musescore4 to gauge what it might sound like, working on the assumption that it was scored in concert pitch.

We’d like to emphasise that this is our approximation based on the score provided with the notation inputted into a program to recreate the sheet music we could see, then exported as an mp3 — it’s not the *actual* thing. You can have a listen below.

2. M03 BUSINESS

Lasswen notes that

“… aside from what other instruments are in that piece, let alone missing from that sample (eg. there’s two bars after the contra bassoon that we don’t know if it’s silence or something else lower on the score is filling in), I think it’s also interesting to note that typically if piccolo, flute, oboe or trumpets were in it they would have been in that section we saw.  Most of what’s there are low bass instruments.”

We like the creepy, unsettled sound.

Now, that might indicate a monster theme since both Executive Producer Philippa Boyens and Producer DeMarco have mentioned we should expect monsters — that there are things lurking in the White Mountains.

But there are other possibilities — particularly if, as we suspect, the numbers indicate that “Business” is a piece that arrives early in the film.

The initial, fatal conflict that arises between Helm and Freca is underpinned by an enormous amount of unease. Further, Freca, is there on his own business — the business of marriage.

‘To one of these councils Freca rode with many men, and he asked the hand of Helm’s daughter for his son Wulf. But Helm said: “You have grown big since you were last here; but it is mostly fat, I guess”; and men laughed at that, for Freca was wide in the belt.

‘Then Freca fell in a rage and reviled the king, and said this at the last: “Old kings that refuse a proffered staff may fall on their knees.” Helm answered: “Come! The marriage of your son is a trifle. Let Helm and Freca deal with it later. Meanwhile the king and his council have matters of moment to consider.”

The Lord of the Rings. Appendix A: The House of Eorl.

The “business” of the title may well be the attempt to arrange a match between Wulf and Hera. It seems an excellent fit. Could it be as Freca enters the Golden Hall and approaches Helm’s throne?

The “courtly” tone of the crumhorn could be a good fit for such an event:

The seemingly extensive use of horns also makes us wonder whether, at some point we will hear the famed Horn of Helm resounding through the Deeping Valley.

Gimli blows the Horn of Helm in PJ’s The Two Towers. Watch here.

Helm had a great horn, and soon it was marked that before he sallied forth he would blow a blast upon it that echoed in the Deep; and then so great a fear fell on his enemies that instead of gathering to take him or kill him they fled away down the Coomb.

The Lord of the Rings. Appendix A: The House of Eorl.

Gallagher’s Instagram posts indicate that he spent some time in Wellington finalising the musical score at Stroma FilmWorks and has been working with noted sound producer and mixer Pin3hot who was previously Supervising Music Editor for Peter Jackson’s The Hobbit and Lord of the Rings: Return of the King.

In a perhaps-weird coincidence, Pin3hot’s credits also include Ultraman. Ultraman, of course, was overseen by The War of the Rohirrim director Kenji Kamiyama (alongside Shinji Aramaki), and produced by Sola Entertainment — Joseph Chou’s company that happens to be handling production and animation for The War of the Rohirrim.

As near as we can tell scoring seems to have been finalised on or around February 26.

A few days later, on March 2, Gallagher posted another snippet of score labelled “Helm Hammerhand Still Stands” with a simple message: “What a week!”.

Lasswen, on TORn’s Discord server, offered some analysis, observing that:

  • This time all the instruments were concealed.
  • Although there is no tempo or clefs, the bottom stave changes to bass clef, suggesting the others are in all treble, and that there are fewer bass instruments present than in Business.
  • Since the five visible staves are grouped together (by the bar lines extending down across them) what we can see there is probably woodwinds (unless there are no woodwinds and these are treble brass such as trumpets and french horns).
  • There might still be crumhorns, just maybe not the bass ones as in Business.
  • Business had seven woodwinds, with a lot of bass ones, so this is likely a very different piece.
  • There is only one visible note at the start, though you can see that the instrument on the second staff is also playing; and it’s a lower note than in the second bar (from the curve of the slur line), but difficult to guess precisely what it would be.
  • The dynamic markings indicate it being quiet, at least at the start, but with some swell of sound and then a fade-away.

Like with Business, Lasswen also dropped this piece into a music editor, this time using piano as a ‘neutral’ instrument, to create two versions —the first assuming all those instruments start in treble clef, and the second with the bottom-most instrument starting in alto clef (that would mean the sound is not at all discordant for the second bar).

HELM HAMMERHAND TREBLE.MP3

HELM HAMMERHAND ALTO.MP3

But what is it about?

Well, the title alone Helm Hammerhand Still Stands feels like a strong nod to what is probably the most iconic scene of the short Helm tale in Appendix A, when the Dunlending have Helm and his retainers trapped in the fortress that would later bear his name.

We think the much higher numbering (M38) also supports that it’s from somewhere far later in the film than we believe Business will be.

One night men heard the horn blowing, but Helm did not return. In the morning there came a sun-gleam, the first for long days, and they saw a white figure standing still on the Dike, alone, for none of the Dunlendings dared come near. There stood Helm, dead as a stone, but his knees were unbent.

The Lord of the Rings. Appendix A: The House of Eorl.

Coincidentally (or not), it’s also one of only three scenes for which Warner Bros. has already revealed initial concept art.

Helm Hammerhand concept art for The Lord of the Rings: The War of the Rohirrim
Concept Art for The War of the Rohirrim.

In a bit of a wrap post, Gallagher revealed that in the first week they recorded approximately 82 minutes of wind and string instruments.

About 82 minutes of winds and strings recorded this week with the amazing @stroma.ensemble featuring orchestrations by the excellent @hammckeich and @harrybrokensha , engineered by the one and only @soundjohn69 , produced by the best of the best @pin3hot , we have the splendid @janet.grab and #alanajanssen handling edits and programming as well as our wonderful intern @caoimhesadventures . We had it all super co-ordinated by the brilliant @katemulls with the lovely @_robyn_bryant_ .
Looking out for us all were the incomparable @musicgirl44 and @pbroucek , @joeyg3 , @clarknova @phobear @artypapageorgiou
It was a privilege to work with these amazing people to bring the score to life for #kenjikamiyama ‘s extraordinary film.
Surround yourself with a great team and anything is possible.

Stephen Gallagher Instagram

Kenji Kamiyama and Joseph Chou also happened to drop by and check things out.

At this point, the soundtracking relocated to London to record other instruments — particularly brass and percussion — in London’s Angel Studios and at Air Edel.

Should be able to catch up on sleep the next 24 hours of travel – when you live in London, New Zealand really is the other side of the planet. Looking forward to @stephengallaghermusic arriving this weekend for our next batch of sessions. You didn’t think it was only strings and winds did you?!

Pin3hot Instagram

As well as brass, we know that they recorded Taiko (a traditional type of Japanese drum).

On his Instagram, Pin3hot referred to it specifically as an Odaiko (listen to one here). A little research is intriguing:

The odaiko was once used as a battle signal, and now features in Kabuki theater (a popular form of theater that has evolved from 17th-century aristocratic theater), Zen Buddhist ritual, and traditional dances.

Instruments of the World

Who might use war drums? Corsairs? Haradrim, perhaps?

After that, recording shifted to Air Edel for more intriguing instruments: shawms and crumhorns, what we believe are Tibetan Singing Bowls, RAUSCHPFEIFE (Pin3hot: “all-caps to reflect its character”), and curtal.

At the beginning of May, Gallagher was back in Wellington for even more recording working with conductor Hamish McKeich (principal conductor in residence for the New Zealand Symphony Orchestra).

This most recent, and perhaps last, batch of recording seems to have involved choral singing. And weeping. Whatever could that be about? A funeral, perhaps? Time will tell.

On a blustery March afternoon in San Francisco, when the clouds skirting past the tall buildings threatened showers of rain amidst the bashful bouts of sunlight, a handful of wanderers tucked into an office nook for a chat about a game of special significance. Three had come all the way from New Zealand to attend the Game Developer’s Convention (GDC) for the week, while two of the travelers were California locals. It was a merry meeting indeed, and I was delighted to have the opportunity to ask some questions about the upcoming video game Tales of the Shire: A The Lord of the Rings Game™.

Hailed as the first “cozy” game set in the world created by J.R.R. Tolkien, Tales of the Shire is highly anticipated by fans of the gaming genre and The Lord of the Rings afficionados alike. Made in partnership with Private Division, Wētā Workshop are creating a Tolkien experience unlike any other, centered on the quaint, quiet lives of Hobbits in the Shire.

“This is our love letter to Middle-earth,” said Calliope Ryder, the lead games producer for Wētā Workshop, “looking at it through really cosy eyes. We wanted to build something that was about the Shire, that was about Hobbits, with a visual look no one had seen before. There’s a strong narrative and strong elements of gameplay, but the most important part is that it’s peaceful. It’s about slow Hobbit living.”

Hobbitcore delight

Anyone who has followed my webseries Happy Hobbit on YouTube knows that my sister, family, and friends have been all about “slow Hobbit living” and celebrating a simple life for over a decade now. This game was music to my ears. “It sounds like it’s pure Hobbitcore,” I gushed.

“We are very keen to make all the Hobbitcore people happy,” said Morgan Jaffit, Executive Producer, with a broad smile. “That’s very important to us.”

“Hobbitcore” refers to an aesthetic similar to Cottagecore, highlighting slow living, simple food, friendship with the earth, gardening, cozy settings, and of course, quaint adventures: in short, anything that falls under the umbrella of living like a Hobbit in a romanticized fashion.

While Tales of the Shire is far from the first game set in Middle-earth, its gameplay is unique. Previous games such as the wildly successful Shadow of Mordor (2014) produced by Monolith Studios and Warner Brothers Interactive Entertainment, and its sequel Shadow of War (2017) involve gameplay centered on violence, stealth, and killing. While there is a place for such slasher games, having an alternative focused on Hobbits, food, and community is a wonderfully therapeutic accompaniment.

Diversity in gaming

Perhaps it is the female-dominated realm of Cottagecore content giving this impression, but I had a preconceived notion that cozy games, such as my current favorite Wylde Flowers by Studio Drydock, were largely the realm of female gamers, which isn’t the case. As Ryder explained, “If we think about it in demographic terms, the stats that I’ve seen previously say that cosy is roughly 60% women. I think you’d be surprised by the diversity in the cosy setting; It’s more about what motivation that player has to be there, and that’s what we try to deliver.”

These assumptions are not without merit. For decades, gaming was a male-dominated realm, filled with games made by boys for boys. While the gaming industry is still a notoriously toxic space for women, progress is being made, and Ryder’s career is living proof. While plenty of women enjoy slasher games, cozy games have the appeal of being simpler in nature so that, while perfectly suited to longer gaming sessions, one may dip in for 20 minutes between other responsibilities and still feel satisfied having achieved a bit of soothing escapism.

Therapeutic escape

This need for therapeutic virtual spaces became prominent during the global pandemic. The concept for the game was born out of a desire to escape into the Shire amidst the uncertainty and fear of 2020.

“That’s one of the initial inspirations to make Tales of the Shire,” explained Ryder. “It sort of sprang up around that time, and there was this big cosy Cottagecore boom at the time because people want to connect with nature. This was our version of looking at what we know, which is The Lord of the Rings and Middle-earth, [and asking], how can we create something that really gives back, and gives people an escapist experience in a place that they would really want to go to, and leans into that Cottagecore and Hobbitcore aesthetic?”

Make no mistake, this is the game I have been waiting for nearly all my life. “To me, it sounds therapeutic.”

“Exactly,” Ryder replied. “I play cosy games to relax or to process things. And this is a game in which we want people to feel like they can unwind and chill in the Shire.”

Lingering in the Shire

Before the announcement of Tales of the Shire, the closest Tolkien gamers could get to cozy virtual Hobbit content was The Lord of the Rings Online (LOTRO) produced by Standing Stone Games and Middle-earth Enterprises, a massively multiplayer online role-playing game. While segments of LOTRO take place in Hobbiton, and there is certainly much Shire exploration in the open world of the MMORPG, the gameplay centers around quests and is lovingly loyal to the novels, where little time is spent in the idyllic countryside dotted with Hobbit holes and kitchen gardens.

“The engine that drives everything when you look at the journeys across both The Hobbit and The Lord of the Rings is this love of time and place, and it came from Tolkien’s passionate reminiscing of the world that he grew up in,” explained Jaffit. “We don’t spend much time in the Shire on the screen or in the novels, but it’s always there because it’s the thing that drives the engine of everything else. It’s the special thing about which you have a sense of loss, and a sense of wanting, and a sense of home. The Shire is the place that you actually don’t spend much time in but is constantly romanticized. So why not build something there? Everyone’s talking about it all the time. Live there? Yeah!”

Childhood inspiration

Jaffit’s enthusiasm is palpable and doesn’t just originate from a love of a fictional locale. Growing up on a farm in Victoria, Australia, he and his large family, “worked on the land and worked with horses in a small country town. Certainly, my upbringing is about rural town living and what that means. And this is a game about rural living and what that means, and it means something very special because it’s also progressively fading away.”

“Not to make my childhood sound incredibly idyllic,” Ryder added, “but I also grew up on farms in the Waikato region of New Zealand which, if you know much about The Lord of the Rings films, is in the same region the Shire was filmed. Something that would make me really happy is if players can feel just a little bit of what I felt when I was growing up feeding chickens, when I was only this big,” Ryder paused to hold her hand a few feet up from the floor. “They were actually terrifying dinosaurs!”

Having likewise grown up with a family garden, chickens, horses, and other livestock, I have a keen connection with the land and forest surrounding my home. Many people are not as fortunate to have had the same experiences as we three, and providing a digital space for others to connect with an agricultural lifestyle, the cycle of the seasons, and living in friendship with the Earth is a means of keeping a fading way of life alive and accessible.

“I really want our players to get a sense of the best bits captured in my memory of what it was like growing up in Waikato, New Zealand,” said Ryder.

“As we lose our living links to the past, we see that resurgence in interest as we realize that we have to ask for those stories from our parents or else miss the opportunity to hear them,” explained Jaffit. “You have to ask about the stories of the people you meet, otherwise you miss the living link.”

Return to a pre-industrialized world

The irony of discussing how Tolkien created the Shire out of nostalgia for the pre-industrialized world of his childhood, as we shared our mutual love of farm life in that room in San Francisco, against the backdrop of the Silicon Valley, surrounded by skyscrapers representing “big tech,” was not lost on anyone. “We live in such a busy world,” I offered, “and in a world where there’s so much negativity being crammed down our throats from every angle. I think that the timing couldn’t be better for a game like this.”

“It’s a bit bleak that ever since we started, we were being like ‘oh, the timing couldn’t be better,’ but it’s still like that. Now the timing really couldn’t be better,” agreed Ryder. “People need this cosy game. People need cosy things and people need that link [to the natural world] you are describing, and I really hope that they will get a little taste of that experience.”

While not everyone can have access to idyllic spaces like the Shire in real life, a virtual experience brought to life by Wētā Workshop is the next best alternative.

“Wētā Workshop is better at place than anybody on the planet,” said Jaffit. “What this game is about is building a place that is warm and gentle and beautiful, that you can get to visit and be inside and understand and appreciate. I think it’s really special.”

Handcrafted with care

“This game in particular feels very handcrafted,” Ryder elaborated. “So even though we have this enormous IP that is beloved world over, it’s a very handcrafted, loving take on an experience that feels more indie. Many of us working on the game haven’t come from film, or haven’t had other experiences with LOTR, but we do come from the indie scene, and we really infuse that love and care and the closeness that we want to build with community in an organic way.”

“It is a very ‘creativity first’ approach,” I offered, and both Ryder and Jaffit agreed. As a former Wētā Workshop crew member myself (helping pen Middle-earth from Script to Screen with Daniel Falconer), I greatly admire the way the Company not only honors but celebrates the creative process and collaboration. The team behind Tales of the Shire was able to draw upon Tolkien experts Daniel Falconer and Sir Richard Taylor for feedback as the game was developed, to ensure attention to detail and accuracy; both of which are incredibly important to a fanbase known for its love of lore.

Well-known characters – and a mystery duck

Set in the Third Age of Middle-earth, Tales of the Shire promises to have some familiar faces appear. While we seem to have already glimpsed the Wizard Gandalf in the teaser trailer, Tolkien fleshed out a great many of the Shire locals, and gamers can expect to encounter them. “We have some more [obvious characters] I think most people will recognize from the world they know, and then we have a lot of subtler ones for the hardcore fans who are really deep into the lore… and you’ll have some moments with them.”

One seemingly original character who caught the imagination of fans from the very first images released from the game is a duck wearing a Dwarven helmet. TheOneRing.net’s Discord and broader social media in general has been alive with speculation over the mystery duck. “Yeah, she is in herself a bit of a tease of something to come that we haven’t seen yet,” shared Ryder. “She’s a hint. She’s the Easter egg. She’s got a name. I won’t give you a name right now, but she has one.”

While the identity of this Mystery Duck remains a closely guarded secret for now, the presence of other fine-feathered friends didn’t escape my Hobbit senses. “In both teasers, the sound effects of chickens are featured heavily,” I said, before going in for what is likely the burning question all fans want answered. “Can we expect chickens to be integral to the game?”

“They will,” Ryder laughed. “Maybe not as much as we’ve hinted, but they are definitely there. Yeah, we have had quite a bit of fun.”

The full trailer for the game and release date have yet to be announced, so I remain in suspense amidst my fellow gamers as to the role of chickens and the identity of the Mystery Duck in Tales of the Shire.

Tales of the Shire will be available on PC and consoles, with a mobile version to be released via Netflix. Watch the announcement trailer below.

Kellie is known as “Kili” on Happy Hobbit, but also writes Fantasy novels and hosts a podcast under her pen name, K.M. Rice.

Peter Jackson and other luminaries from all quadrants of the Film Business celebrate the life of Sir Christopher Lee (who played Saruman in both The Lord of the Rings and The Hobbit) in a new feature-length documentary. We caught up with the director of the film, Jon Spira, to get the real story on Lee’s personal mythology.

The new documentary is completely finished, and pre-orders for the DVD and Blu-ray editions are available on Kickstarter now. With self-distribution, the documentary bonus features will include the full, unexpurgated Peter Jackson interview as well as many other goodies. See a clip here:

Director Jon Spira talks with Quickbeam

Quickbeam: When we were making Ringers: Lord of the Fans, we were just walking around and asking all kinds of people, would you like to share your reflections on the the whole Lord of the Rings fandom. Everybody from David Carradine right on down to Peter Jackson and everyone in between was very happy to say yes. The stories just profusely came out of people. Did you find that people were just really eager to talk about Sir Christopher Lee?

Jon Spira: People really wanted to talk about Christopher Lee because he left an indelible mark on everyone he met. He was loved and admired; and and I say that as two very separate things. The people who knew him truly loved him, and the people who maybe didn’t know him as closely, truly admired him. One of the things that I found really kind of heartening and fascinating to learn was that he was somebody who was completely egalitarian. He would talk to anybody, he treated everybody as his equal, and he would sit down. He loved being on film sets, and he was just as happy talking to a runner as he would be talking to the director.

Christopher Lee didn’t differentiate between people he really didn’t see differently from someone who came from genuine aristocracy. He didn’t see that divide in people. And so he he left a legacy of genuine affection. And that was something which really kind of came out in the film.

Allowing Sir Christopher to be His Own Voice

Quickbeam: I love that that you can discover new insights into your subject without knowing you’re going to arrive there. You you begin as a filmmaker, as a documentarian, you start somewhere and you always surprise yourself and ending up with new places and new information you’ve discovered that actually does recontextualize what you’re trying to present (as a filmmaker).

Jon: There’s some apocryphal stuff out there, but most of those crazy lists are completely true. Really weird stuff. Like, he met Rasputin’s killers and he witnessed the last-ever guillotined person in Paris. You know, all that strange stuff is true!

I trust the process now. I don’t always know going into it. I don’t always know what I’m making. One thing that I really knew was that I wanted Christopher Lee to narrate this film somehow. Like, I knew that he had to be the narrator of the story, because I knew that he was the unreliable narrator.

(Editor’s Note: Jon helped us clarify that Sir Christopher was indeed NOT related to Gen. Lee)

Sir Christopher’s Deep Fascination with Tolkien

Jon: He was completely obsessed with Tolkien. He read Lord of the Rings when it first came out, like, you know, chapter by chapter. And he read it every year. He would read the whole of Lord of the Rings cycle once a year. He was completely obsessed with it. When it was announced that Peter Jackson was going to make the films, he basically grabbed hold of his son-in-law, who was, to a degree, his defacto manager at the time, and basically said: “You have to get me in these films, no matter what. You have to get me in these films–so get online.” Because he personally was a very early adopter of the internet as well, and using it for his fan base, he was like, “Get online, make sure all the fans are talking about this, and make sure that these people know that I need to be in these films!”

I think one of the greatest parts of the documentary is a part that I didn’t direct. Throughout the film we use lots of animation and lots of kind of crazy stuff to tell his stories, and we got a guy called Dave McKean.

Quickbeam: (shocked) Dave McKean of The Sandman fame!!?? The Dave McKean, who does those extraordinary multi-disciplinary, multimedia covers for all of Neil Gaiman’s books and graphic novels?! The Dave McKean who got pulled into the Netflix series to do those weird and beautiful multimedia closing credits sequences?

Jon: Yes! The crazy thing is, I said to him, “You don’t need to consult with me on this.” Without much time, I was expecting kind of a series of slightly moving images like an animatic. But his animatic was really good. How is he going to do it better than this? He ended up doing a whole studio shoot. He created full masks for people. He created a set. And he composed a score for it.

The best part is, Dave Mckean chose to animate the moment where Christopher Lee met J.R.R Tolkien!

The filmmakers express gratitude to @archmodelstudio for their great assistance creating this puppet!

On the Future of Saruman

Justin: For these recreation scenes, now there’s A.I. where you can do voice duplication.

Jon: We went even better than that. Have you heard of Peter Serafinowicz?

Justin: Darth Maul?

Jon: He was our first choice. And he was absolutely amazing. He’s very famous over here as a comedian. Had his own comedy show, and he was on a lot of other kind of shows. And he actually does great work.

Justin: With new Lord of the Rings coming from Peter Jackson and Prime Video, is the technology advanced enough to digitally recreate Christopher Lee’s Saruman? Or do you think recasting Saruman in these new tales is a better path?

Jon: I think recasting. I’ve talked to a lot of people and I’ve looked at deepfakes a lot, but he has qualities that can’t be echoed. I always think back to Rogue One where they kind of tried to do Peter Cushing, and you just go: “But it’s not him!” And at the end they did Carrie Fisher and you just go: “But it’s not her.” It feels off. You can’t recreate life. Not close up. Not that kind of thing. You can’t. The human eye is something which can’t be replicated because it’s the window to the soul. Everything that’s ever happened to someone is kind of behind their eyes.

It’s great for creating creatures and it’s great for creating original things. But if you’re trying to replicate a human being, I honestly don’t think it’ll ever get there. I think there is an anarchy in organic chemistry which will never quite be replicated.

Order the Compete Documentary on Blu-ray

You can watch the entire 90-minute conversation with the director of The Life and Deaths of Christopher Lee on YouTube. Clifford “Quickbeam” and Justin dive in deep with Jon Spira about the myths and legends about Lee, his core drives in life, and how much LOTR fandom really meant to him. Order your copy of the full documentary + bonus features, including interviews with Peter Jackson and Lee’s family, on Kickstarter now.