The awesome folks at Diamond Select Toys have some cool new The Lord of the Rings collectibles for fans to add to their displays: their D-Formz figures (Series 1). These 2-3 inch tall figures of Aragorn, Gandalf the Grey, Frodo, Gimli, Legolas, Smeagol, and Gollum come individually blind-boxed for $8.99. If you would like, you can order a set of 12 blind boxes – thus at least increasing your chance to get all of the figures – for $107.88. These are in pre-order right now, but are due to ship in October; not too much of a wait to add this cool twist on The Lord of the Rings Trilogy to your collection.
Category: Merchandise
We’re excited to share with you news from the London Philharmonic Orchestra about an upcoming episode of their podcast LPO Offstage featuring Howard Shore.
During the podcast, Howard Shore talks about the recording sessions for the Lord of the Rings films. He is also joined by Principal Percussion, Andrew Barclay and Principal Trumpet, Paul Beniston, who both took part in the recording sessions. They cover a range of topics such as the timeline from Shore’s initial ideas, through drafts to the final version. They discuss the recording process, and Howard making changes overnight. Howard also tells why he decided to work with the LPO for these movies.
The episode is hosted by YolanDa Brown. It will be available for your listening pleasure on July 7th on the London Philharmonic’s website at LPO Offstage.
LPO Offstage is in it’s 4th series and takes you behind-the-scenes of the Orchestra, bringing you closer than ever to the world of classical music. Past episodes have covered things like performance anxiety, the logistics of how a full symphony orchestra goes on tour, and how the music gets from the library to the music stand to name just a few. Tune in to hear from players and special guests to get your access-all-areas pass to the Orchestra.
Timed perfectly to coincide with Prime Video’s The Lord of the Rings: The Rings of Power, which takes place in the Second Age of Middle-earth, Harper Collins have announced their next Tolkien publication. The Fall of Númenor, edited by Brian Sibley, brings together the key tales of the Second Age, in chronological order. Sure to be the perfect handbook for those who want to see exactly what Tolkien did write about this earlier period of his legendarium, it will not contain any previously unpublished text; but it does feature new art by beloved artist Alan Lee. It will be released in hardback and deluxe editions November 10th 2022, two months after the debut of The Rings of Power.
You can read comments Brian Sibley made exclusively to our friends at The Tolkien Society on their website. Further details can be found in the official press release from HarperCollins, below:
HarperCollins is proud to announce the publication in November 2022 of THE FALL OF NÚMENOR by J.R.R. Tolkien, edited by writer and Tolkien expert, Brian Sibley, and illustrated by acclaimed artist, Alan Lee. The book will be published globally by HarperCollinsPublishers and in other languages by numerous Tolkien publishers worldwide.
Presenting for the first time in one volume the events of the Second Age as written by J.R.R. Tolkien and originally and masterfully edited for publication by Christopher Tolkien, this new volume will include pencil drawings and colour paintings by Alan Lee, who also illustrated The Lord of the Rings and The Hobbit and went on to win an Academy Award for his work on The Lord of the Rings film trilogy.
J.R.R. Tolkien famously described the Second Age of Middle-earth as a ‘dark age, and not very much of its history is (or need be) told’. And for many years readers would need to be content with the tantalizing glimpses of it found within the pages of The Lord of the Rings and its appendices.
It was not until Christopher Tolkien presented The Silmarillion for publication in 1977 that a fuller story could be told for, though much of its content concerned the First Age of Middle-earth, there were at its close two key works that revealed the tumultuous events concerning the rise and fall of the island-kingdom of Númenor, the Forging of the Rings of Power, the building of the Barad-dûr and the rise of Sauron, and the Last Alliance of Elves and Men.
Christopher Tolkien provided even greater insight into the Second Age in Unfinished Tales of Númenor and Middle-earth in 1980, and expanded upon this in his magisterial 12-volume History of Middle-earth, in which he presented and discussed a wealth of further tales written by his father, many in draft form.
Now, using ‘The Tale of Years’ in The Lord of the Rings as a starting point, Brian Sibley has assembled from the various published texts in a way that tells for the very first time in one volume the tale of the Second Age of Middle-earth, whose events would ultimately lead to the Third Age, and the War of the Ring, as told in The Lord of the Rings.
The Hobbit was first published in 1937 and The Lord of the Rings in 1954–5. Each has since gone on to become a beloved classic of literature and an international bestseller translated into more than 70 languages, collectively selling more than 150,000,000 copies worldwide. Published in 1977, The Silmarillion sold more than one million copies in its first year of publication and has gone on to be translated into almost 40 languages.
Brian Sibley says: ‘Since the first publication of The Silmarillion forty-five years ago, I have passionately followed Christopher Tolkien’s meticulous curation and scholarship in publishing a formidable history of his father’s writings on Middle-earth. I am honoured to be adding to that authoritative library with The Fall of Númenor. I hope that, in drawing together many of the threads from the tales of the Second Age into a single work, readers will discover – or rediscover – the rich tapestry of characters and events that are a prelude to the drama of the War of the Ring as is told in The Lord of the Rings.
Alan Lee says: ‘It is a pleasure to be able to explore the Second Age in more detail, and learn more about those shadowy and ancient events, alliances and disasters that eventually led to the Third Age stories we are more familiar with. Wherever I had the opportunity when working on The Lord of the Rings and The Hobbit, I tried to imbue pictures and designs with an appropriate antiquity, an overlayering of history and of echoes of those older stories, and The Fall of Númenor has proved a perfect opportunity to dig a little deeper into the rich history of Middle-earth.’
The Fall of Númenor will be published by HarperCollins with a simultaneous global publication date of November 2022, and subsequently in translation around the world.
If (like yours truly) the chapter of The Lord of the Rings “A Journey in the Dark” ever made you wish it were possible to explore more of the ruined halls of Khazad-dûm, this forthcoming survival crafting game for PC may be just the thing for you.
The Lord of the Rings: Return to Moria is a new video game from North Beach Games that follows the Dwarves as they reclaim Moria in the Fourth Age. Developers say that players will have the opportunity to join forces to survive, craft, build and explore the legendary and sprawling mines.
Summoned to the Misty Mountains by Lord Gimli Lockbearer, players take control of a company of Dwarves tasked to reclaim the lost spoils from the Dwarven homeland of Moria—known as Khazad-dûm or Dwarrowdelf—in the depths below their very feet. Their quest will require fortitude, delving deep into the Mines of Moria to recover its treasures.
The game will have a solo mode and an online mode for cooperative play with up to 8 others. Developers also say that no two adventures will be exactly alike as the game setting is procedurally generated.
Some of the key game features include:
Comprehensive Dwarf builder: Players become part of Dwarven Legend as they create their own Dwarf in the custom character creator. Dwarves can be customized in a variety of ways to create a unique Dwarven identity. Then, during gameplay, players can find and craft armor and weapons to further enhance their unique style.
Survive the dark: To survive the treacherous Mines of Moria players must conserve resources, hunt and gather for food and manage their sleep, temperature and noise levels. Utilize dynamic light systems for safety and to blaze a path further into the darkness. Battle unspeakable evils and survive hordes of monstrous Orcs in visceral combat, while uncovering the secret of the Shadow that looms within the mountain.
Base building: Find solace from the darkness. Reveal and clear new locations to create architecture on a grand scale. Get creative and construct bases from scratch or build upon the existing environment. Beware the evils which seek to destroy Dwarven progress.
Rebuild and reshape Moria: Restore the long-lost ancient kingdom of Khazad-dûm to its former glory, recovering Dwarven landmarks as the story progresses. Resurrect old mines and refire their forges to yield their untouched resources.
Explore: Delve into the depths of the Mines of Moria. Procedurally generated environments are abundant with resources and fraught with mystery and danger, providing a unique experience each and every time.
Craft Dwarven tools, weapons and more: Craft and loot legendary Dwarven armor, tools, weapons and structures. Rebuild ancient forges to strengthen, repair and enchant gear. Upgrade and unlock new technologies and fantastical machines.
Uncover magic artifacts: Discover ancient magic items including swords that glow when Orcs are near, maps of long-dormant Mithril veins, books with forgotten crafting plans and amulets that give strength or wisdom.
Mine ore and jewels: Establish mines to unearth deposits of precious resources such as iron, gold, and quartz; and fantastical materials such as Mithril. Access crafting stations and forges to convert ore to ingots and upgrade gear. But be prepared, mining is loud and can awaken what lurks in the darkness.
The game is expected to be released in the northern hemisphere Spring of 2023.
After a successful Cruise to Middle-earth in November of 2008, and a sequel cruise in December 2012, it is time to complete the Trilogy. This Journey to Middle earth starts on January 2, 2023, in Sydney, Australia as you board the Celebrity Eclipse, and runs 12 nights long, ending in Auckland, New Zealand on January 14, 2023. This is not a LOTR convention at Sea, but more of a Mobile Middle-earth Moot where we get to see the real-world Middle-earth while enjoying the benefits of a luxurious cruise ship.
This 12-night cruise will take you to such filming locations as Hobbiton and Edoras, with the option to visit the WETA Workshop in Wellington on a private tour. Other ports visited will be Melbourne, Dunedin, and the Bay of Islands. And for those choosing to arrive in Sydney a few days early, you will be able to celebrate the New Year’s Celebration near the Sydney Opera House and the Harbor Bridge for fireworks (not included, but I can assist in securing a hotel and flights).
Once the cruise is finished, there will be an optional 2-night post-cruise stay in Auckland so that we can experience WETA Unleashed, and have a farewell dinner in the restaurant at the top of the Sky Tower in Auckland, and have a private tour and dinner in Hobbiton. This allows folks to choose a Cultural or Geological tour option in the port of Tauranga (Rotorua) rather than Hobbiton from the ship, which will be rather short and bunched together with other cruise passengers that might not be as geeky as those in our group. If you choose this post-cruise tour, there will be an additional cost, and you will need to remain in New Zealand at least until January 16, 2023.
If you choose to arrive on the morning of the cruise, you will have to depart North America on December 31, 2022, to arrive by January 2, 2023, or you can depart earlier and spend a couple of days in Sydney. If you wish to be in Sydney for the actual New Year’s celebration, you will want to depart North America no later than December 29 for a December 31 arrival. For those interested parties in Europe or Down Under, the time difference will affect you differently.
I am arranging an exclusive day tour to visit with WETA in Wellington for us when the ship is in port, which will include a private workshop. There will be a motorcoach to pick us up just outside the port area in the morning and take us over to Miramar to tour the facility, taking in not just LOTR projects, but some of the many other film projects WETA has worked on over the years. This will be topped off with a hands-on workshop on crafting leather and chain maille armor before the motorcoach will take us back to the city center for a self-guided tour inside the Te Papa Museum. You will not want to miss Te Papa, besides it being a world-class museum, there is a Gallipoli exhibit created by WETA that must be seen to believe, and the museum is free. We will then make our own way back to the ship before it departs. This tour can be purchased as a customized package not included in the cruise fare. A quote will be available shortly.
On the ship, there will be a few days at sea, with no port stops, so I’ll be planning a few group activities that you can choose to join or not, depending on whether you would prefer to go to the spa or partake in other Ship Hosted activities. There will be a Tolkien Toast on January 3, 2023, to commemorate the Professor’s birthday, and then there will be a few games and group discussions, and maybe singing along to some of Tolkien’s songs found in the books. And this cruise takes place just a couple of months after the Rings of Power airs, so lots to discuss and maybe an additional location or two to be seen. For those of you with Middle-earth costumes, feel free to bring them, especially if they are on the lighter side, for packing purposes. There will be a Costumed Cocktail reception, and for those without costumes, a geeky t-shirt will suffice. The bonus is that you can also wear the costume either in Edoras or Hobbiton or bring two costumes and do both.
The nitty-gritty information for this group is that it has been on sale for several months, so some room types are no longer available. The Cruise pricing fluctuates regularly, based on available discounts for persons who qualify (past passenger, Senior or military rate, etc.) and just what rooms are still open for booking. An interior room right now is starting at $2179 per person, a Balcony room starts at $2429 per person and a Concierge Balcony (more perks) starts at $2869 per person. The private tour to WETA during the ship’s port stop in Wellington will have its own price, to be finalized very soon, and the customized 2-night post-cruise tour in Auckland to Hobbiton and other activities is currently priced at $1170 per person, but that will go down with a few more people booked into the group. There is a small planning fee of $50 per person if booked by May 31, and then it goes up to $100 per person on June 1.
To make an inquiry, please contact me at Garfeimao@TheOneRing.net
Daedelic Entertainment yesterday announced that its The Lord of the Rings: Gollum game will be released on September 1 on PC and consoles.
The developers descibe the game as a story-driven action adventure that allows the player to take on a perilous journey as Gollum, chasing the only thing that is precious to him.
In order to survive the dangers on his journey through Middle-earth, Gollum has to sneak, climb and use all his cunning. He also has to deal with his more human side – Sméagol. It’s up to the players if they want Gollum to have the upper hand when it comes to making important decisions or let Sméagol take over. Gollum also encounters well-known characters from the books as well as a few new faces.
Beta version showcase: questions raised, questions answered
Reviewers also recently got a first look at the game through an event that — if not exactly hands-on — did provide the opportunity to watch a pair of devs playing through the early levels and pose a bunch of questions.
Overall the mood seems cautiously positive, acknowledging that the visuals are still a work in progress, wondering how well a stealth-focused game will hold up across 25 hours of gameplay, and intrigued about the potential of the internal moral choices mechanic. And the Lore-obsessed may find some reassurance in the knowledge that game licensor Middle-earth Enterprises seems to have put a tighter leash on out-of-canon inventions.
Gamespot
Gamespot’s Lord of the Rings expert Lucy James also provides a comprhensive yet easily digestible run-down of what the devs decided to profile. If you don’t actually know a lot about the game, this is a great overview.
Last week, I got a sneak peek at the Gollum game at a virtual event by Daedalic Entertainment. While the gameplay footage was still in a rough beta stage, we were given a sense for the stealth platformer techniques, saw some new images, spoke with the developers, and – most exciting – we were able to learn and ask questions about the LORE behind the game.
The Gamer
The Gamer’s Ben Sledge has a great write-up of impressions of the two devs putting the game through its paces.
It’s hard to tell how good the stealth aspects of a game are unless you’re actually playing it, but it all seemed to work well. Combat is discouraged – you’re a scrawny little thing, after all – but your “Deus Ex inspired” parkour can get you out of a scrape if some Orcs (or worse) spot you. The most interesting part was seeing how the Gollum-versus-Smeagol internal debates worked out. We only saw a low stakes option, as the pitiful creature decided whether to kill a beetle or not, but Haberstroh assured me that future decisions would be more impactful and actually affect the story and gameplay.
Sledge also put a few lore questions to Daedelic’s Tolkien expert, Damiri Knapheide about how and where they are filling in gaps in Tolkien’s work to tell their story.
The Girdle of Melian is not what I expected to hear come up in conversation, but apparently it will play a “big part” in the Mirkwood sections of the game. For those who haven’t read The Silmarillion, Melian’s Girdle is not a physical item, it’s a magical enchantment that surrounded Thingol’s kingdom of Doriath, preventing anyone from entering against the king’s will. In Daedalic’s Middle-earth, Thranduil brought this enchantment with him to the Greenwood, and it protects the forest, or at least his kingdom, to this day.
Personally, I agree it’s a bit of a stretch. If anyone in the Third Age is benefitting from Melian’s instruction, the text implies that it’s Galadriel.
Nerd of the Rings
Dig video-based reviews? Keen on knowing how well the game all fits into the Legendarium? Nerd of the Rings is the review for you.
NME
NME is probably the most cautious regarding the long-term draw of the stealth mechanic for players.
Gollum is better off crawling through handy tufts of long grass and throwing rocks to distract patrols and get them out of his path. This lends a great portrayal of Gollum as a sneaky, slimy backstabber; but even during the preview it feels a bit repetitive. There’s not too much variation on the tried-and-true stealth formula used by action games and as a result, there’s no guarantee that Gollum’s skulking won’t get stale by the end of the game’s roughly 25-hour runtime.
That being said, there is one interesting caveat: as displayed in The Lord Of The Rings, Gollum is a character in turmoil. Formerly a Hobbit by the name of Sméagol, years of hardship (and ownership of the one ring) birthed an alternate personality called Gollum. Throughout the game, you’re tasked with shaping the character through a series of moral decisions. This starts off humorous – Gollum convinces poor Sméagol to eat a beetle, claiming self defence. Later on, Daedalic Entertainment says players can expect bigger choices, such as choosing whether to betray allies or stay true to them.
Developer FAQ
Daedelic also posted a reply to common questions that they’ve received from fans over on Steam. We’ve reproduced their responses to the key ones below.
Q. When and how does the story of the game fit into the story of the books?
A. The story of the game largely takes place in parallel to the early chapters of The Lord of the Rings, from Gollum’s time in Mordor, his capture by Sauron and his interrogation by Gandalf. During this time, although very little is known about Gollum’s adventures, there was enough to give us an excellent outline and timeframe for the setting.
Q. Why did you choose Gollum as the main character?
A. We picked Gollum because he’s one of the most fascinating characters from the work of Professor Tolkien. A twisted Hobbit with two personalities, hundreds of years old; and with a rich knowledge of Middle-earth. Despite his looks he’s also an agile creature that can climb, leap and grapple his way past dangers or into advantageous spots. This makes for an epic adventure through exciting never-seen-before parts of Middle-earth, and leads the player to interesting moral choices, and varied gameplay, alternating platforming and stealth.
Q. Why doesn’t he look like Peter Jackson’s Gollum?
A. While all of us enjoy the previous adaptations of the stories Tolkien created, we wanted to create our own unique interpretation of the world and its characters. As such, The Lord of the Rings: Gollum is original while being true to the literary source material.
Q. Who is the voice actor behind Gollum
A. Gollum is voiced by Wayne Forester.
Q. Is the game related to other The Lord of the Rings games or is it a standalone title?
A. The Lord of the Rings: Gollum is not related to other adaptations of The Lord of the Rings.
The game picks up the story as it’s told in the books. The Daedalic team wrote the untold story of Gollum and therefore the players will encounter both new created characters and meet iconic characters!
Q. What type of game is it?
A. The Lord of the Rings: Gollum is an epic Action-Adventure game with stealth and platform elements.
Q. Will the game be available in physical copies as well?
A. You will be able to purchase a physical copy of The Lord of the Rings: Gollum. Please visit your local or preferred retailer to know it’s availability.