As September 2nd draws ever closer, we’re seeing more and more glimpses of what is in store in Prime Video’s The Lord of the Rings: The Rings of Power. Most fans will already have seen the amazing images, and read the interviews, from the latest edition of EMPIRE magazine – including artist John Howe’s incredible snow troll sketch, which features on the cover of the special subscriber’s edition.
Back in early May, when staffers Justin and greendragon were invited by Amazon to join a group in London, to see footage from The Rings of Power and to talk with showrunners JD Payne and Patrick McKay, John Howe was also part of the gathering. There were gasps of delight from many in the audience when he was introduced; all were thrilled to have a chance to talk with such a legend. It was also reassuring to hear, from his own mouth, that Howe is actively involved in the design and creation of this new Middle-earth adaptation.
That same day, Prime Video also treated us to a closer look at three costumes from the show. Stay tuned for more from greendragon on what we saw and heard that day; we’ll also share posts from other sites, YouTubers, tiktokers and fans who were there. To start us off, here are Justin’s reflections:
[Continuing the high levels of secrecy around this show, there were no phones or recording devices allowed; therefore all quotations are paraphrased from notes & recollections.]
As the lights came up from the very first sneak peek at The Rings of Power footage (some of which we expect in the first proper trailer releasing at SDCC) the nervousness in the air was thick; not only from the thirty or so fans assembled, but also from showrunners Payne and McKay. Will we like them? Are they two of us?
“We were with you all refreshing TheOneRing.net every day for the latest news on Peter Jackson’s films!” McKay told us. These lifelong fans, Ivy League Yale educated, committed to their church, might be closer in disposition to JRR Tolkien than any filmmaker that has come before. They study every book, revision, note, letter, and interview Tolkien ever shared, to understand his motivations and inspirations. It is this thorough knowledge of the context of Tolkien that has inspired confidence from so many Tolkien influencers.
As the showrunners wrapped up the open-ended Q&A, the biggest surprise of the London trip occurred – artist John Howe walked out with a sketchbook in hand. He explained how he got involved, how much work has been put toward The Rings of Power, and took questions from an awestruck group of scholars, fans and podcasters.
“They just kept asking me to sketch things they were considering. There are 40 sketchbooks full of drawings for this show.” Howe then opened up his sketchbook to the original drawing of the ice troll. I find it very curious that our very first leak from the ROP set were photos of an icy mountain set, then leaks of a snow troll (instead of a cave troll), which carried through to the Super Bowl teaser featuring the troll, and now John Howe’s sketch. Did Amazon leak the icy set pics in the first place, as part of a long marketing game? Or is Prime Video responding to uncontrollable leaks and only revealing what’s already been hinted at? Howe did not turn the page to show any more drawings.
When asked how he keeps this new work separate from the award winning (and trademark protected) work with Peter Jackson, John Howe responded with incredible awareness and insight. “We are all professionals here in the room. You all understand running your business. Whether I’m designing for movies, or book covers, or a streaming show, there are creative briefs to respond to. But the people in charge also know what they are getting from all my previous work.” Howe went on to explain that the true creative separation from Jackson’s films is actually INSPIRATION in the new locations this show visits. “We’ve never seen the oceanic areas of Middle-earth, and it is incredibly exciting for me to discover the great seas and areas that haven’t been explored. That is the true departure from what has come before.”
While John Howe had a plane to catch, showrunners Payne and McKay hung around with fans for some social conversations in the lobby, where three actual costumes were on display. The two guys held their own in deep lore conversations with several Ph.D.s, such as ‘The Tolkien Professor’ Corey Olsen and Dr. Una McCormack. At any fan event full of world-leading-expert-podcasters, there is a tendency to weed out inauthentic creators with deep lore questions. Again, Payne and McKay held their own. There is a reason the reaction a few weeks ago was unanimously supportive of the showrunners: they know their Tolkien, and they know the lore.
The Rings of Power showrunner Patrick McKay suddenly confronted me in the lobby, as his conversation circle moved to catch up. Matt (Nerd of the Rings) was shocked at some of the things we talked about – secret things I’m still hesitant to reveal. McKay wanted to know how I felt about the footage. He was extremely interested in my honest opinion. He cares what we think, what our response is to the hard-earned work over the last three years, if we feel he’s doing right by Tolkien and by fans. My direct response was the footage “looked like it should”, as I wrote a few weeks ago. It wasn’t the overwhelming enthusiasm I think he wanted, but that’s the legacy this entire show is up against: the most awarded films in entertainment history make for a high bar set by New Line Cinema.
To close, here’s one exclusive comment I will share today: McKay was adamant that this sword (below) is NOT Narsil, despite our early spy reports from people who have laid eyes on scenes featuring this sword. We will find out what’s true September 2nd; but I can’t help but remember how adamant JJ Abrams was that Cumberbatch was NOT Kahn. The only job these showrunners had in Hollywood was working for JJ Abrams, before landing this dream gig in Middle-earth…
The Haggerty Museum of Art and Raynor Memorial Libraries at Marquette University will be presenting a a lecture series in September in conjunction with the collaborative exhibition “J.R.R. Tolkien: The Art of the Manuscript.”
The exhibition — which opens on August 19 — will feature original manuscripts created by J.R.R. Tolkien for his The Hobbit, The Lord of the Rings and other works. It will consider Tolkien’s work through the lens of manuscripts, in terms of both the materials that he studied as a medieval philologist and the manuscripts that he created while developing his legendarium.
All lectures will be held at the Haggerty Museum of Art and are free to attend. They will also be streamed online for audiences who wish to attend virtually (great for people not in the USA!). The museum states that — due to limited capacity — reservations are required. You can reserve a place to attend the lectures here.
Thursday, Sept. 22, 5 p.m.: “Editing the Tolkienian Manuscript,” presented by Carl Hostetter
Carl Hostetter is a computer scientist at NASA who has earned a reputation as one of the leading experts on J.R.R. Tolkien’s invented languages. He is a key member of the Elvish Linguistic Fellowship, an elite group of four Tolkien scholars whom the Tolkien Estate has entrusted with special access to the author’s unpublished linguistic manuscripts. These linguists have published extensively on Tolkien’s invented languages, including in “Vinyar Tengwar,” a peer-reviewed journal that Hostetter edits.
Hostetter is one of the most experienced students of Tolkien’s manuscripts. His ability to read and interpret Tolkien’s notoriously difficult handwriting is second to none. Christopher Tolkien (1924-2020) entrusted Hostetter with editing his father’s last volume of published writings, released in 2021 under the title, “The Nature of Middle-earth.” Hostetter’s work is highly regarded by Tolkien scholars. His volume “Tolkien’s Legendarium”—co-edited with Verlyn Flieger—is considered one of the best collections of essays on the history of Tolkien’s secondary world.
Thursday, Oct. 13, 5 p.m.: “Tolkien’s Faith and the Foundations of Middle-earth,” presented by Holly Ordway
Holly Ordway is a rising star among Tolkien scholars. Her 2021 book “Tolkien’s Modern Reading” is a tour de force destined to become a classic in Tolkien studies. Ordway demonstrated that Tolkien, usually pigeonholed as a medievalist, was remarkably well read in modern literature.
Her work shows how many modern works affected Tolkien’s creative output. Currently on faculty at Houston Baptist University, Ordway has taught English at the University of North Carolina-Chapel Hill and MiraCosta College. She specializes in J.R.R. Tolkien and, more generally, in mythopoeic literature. Ordway’s current research project is a book-length treatment of Tolkien’s Catholicism, fitting for a Catholic, Jesuit university such as Marquette.
Thursday, Nov. 17, 5 p.m.: “Whispering Leaves: How Tolkien’s Manuscripts Reveal the Secrets of His Creativity,” presented by John Garth
Trained as a journalist, John Garth has gained an international reputation as a leading writer about J.R.R. Tolkien and a popular commentator on Tolkien’s works and life. His published works include the recent “The Worlds of J.R.R. Tolkien” (2020). His earlier masterpiece, “Tolkien and the Great War” (2003), is universally acknowledged as a classic in the field of Tolkien Studies.
Garth, who has made a special study of Tolkien’s manuscripts, will focus his lecture on a manuscript that is part of Marquette’s collection and has never previously been exhibited or published. He will demonstrate his renowned historical research skills by analyzing the manuscript and using it to tease out insights about Tolkien’s experiences during the Second World War.
Tickets for the “J.R.R. Tolkien: The Art of the Manuscript” exhibition are on sale now. Tickets are $10 for general admission and $8 for senior citizen and active military (with I.D.). Friends of the Haggerty Museum of Art members, K-12 educators, children aged 17 and under, and Marquette University students, faculty members, and staff members are free with advance reservations and a valid I.D. The exhibition will be open until 8 p.m. on the night of each lecture.
About the Haggerty Museum of Art
The Haggerty Museum of Art at Marquette University is an innovative nexus of interdisciplinary learning where creativity, intellect and social justice intersect. Located in the heart of the Near West Side, adjacent to downtown Milwaukee, and open daily, the museum is one of the most accessible arts venues in the city.
Daedelic Entertainment yesterday announced that its The Lord of the Rings: Gollum game will be released on September 1 on PC and consoles.
The developers descibe the game as a story-driven action adventure that allows the player to take on a perilous journey as Gollum, chasing the only thing that is precious to him.
In order to survive the dangers on his journey through Middle-earth, Gollum has to sneak, climb and use all his cunning. He also has to deal with his more human side – Sméagol. It’s up to the players if they want Gollum to have the upper hand when it comes to making important decisions or let Sméagol take over. Gollum also encounters well-known characters from the books as well as a few new faces.
Beta version showcase: questions raised, questions answered
Reviewers also recently got a first look at the game through an event that — if not exactly hands-on — did provide the opportunity to watch a pair of devs playing through the early levels and pose a bunch of questions.
Overall the mood seems cautiously positive, acknowledging that the visuals are still a work in progress, wondering how well a stealth-focused game will hold up across 25 hours of gameplay, and intrigued about the potential of the internal moral choices mechanic. And the Lore-obsessed may find some reassurance in the knowledge that game licensor Middle-earth Enterprises seems to have put a tighter leash on out-of-canon inventions.
Gamespot
Gamespot’s Lord of the Rings expert Lucy James also provides a comprhensive yet easily digestible run-down of what the devs decided to profile. If you don’t actually know a lot about the game, this is a great overview.
Last week, I got a sneak peek at the Gollum game at a virtual event by Daedalic Entertainment. While the gameplay footage was still in a rough beta stage, we were given a sense for the stealth platformer techniques, saw some new images, spoke with the developers, and – most exciting – we were able to learn and ask questions about the LORE behind the game.
The Gamer
The Gamer’s Ben Sledge has a great write-up of impressions of the two devs putting the game through its paces.
It’s hard to tell how good the stealth aspects of a game are unless you’re actually playing it, but it all seemed to work well. Combat is discouraged – you’re a scrawny little thing, after all – but your “Deus Ex inspired” parkour can get you out of a scrape if some Orcs (or worse) spot you. The most interesting part was seeing how the Gollum-versus-Smeagol internal debates worked out. We only saw a low stakes option, as the pitiful creature decided whether to kill a beetle or not, but Haberstroh assured me that future decisions would be more impactful and actually affect the story and gameplay.
Sledge also put a few lore questions to Daedelic’s Tolkien expert, Damiri Knapheide about how and where they are filling in gaps in Tolkien’s work to tell their story.
The Girdle of Melian is not what I expected to hear come up in conversation, but apparently it will play a “big part” in the Mirkwood sections of the game. For those who haven’t read The Silmarillion, Melian’s Girdle is not a physical item, it’s a magical enchantment that surrounded Thingol’s kingdom of Doriath, preventing anyone from entering against the king’s will. In Daedalic’s Middle-earth, Thranduil brought this enchantment with him to the Greenwood, and it protects the forest, or at least his kingdom, to this day.
Personally, I agree it’s a bit of a stretch. If anyone in the Third Age is benefitting from Melian’s instruction, the text implies that it’s Galadriel.
Dig video-based reviews? Keen on knowing how well the game all fits into the Legendarium? Nerd of the Rings is the review for you.
NME
NME is probably the most cautious regarding the long-term draw of the stealth mechanic for players.
Gollum is better off crawling through handy tufts of long grass and throwing rocks to distract patrols and get them out of his path. This lends a great portrayal of Gollum as a sneaky, slimy backstabber; but even during the preview it feels a bit repetitive. There’s not too much variation on the tried-and-true stealth formula used by action games and as a result, there’s no guarantee that Gollum’s skulking won’t get stale by the end of the game’s roughly 25-hour runtime.
That being said, there is one interesting caveat: as displayed in The Lord Of The Rings, Gollum is a character in turmoil. Formerly a Hobbit by the name of Sméagol, years of hardship (and ownership of the one ring) birthed an alternate personality called Gollum. Throughout the game, you’re tasked with shaping the character through a series of moral decisions. This starts off humorous – Gollum convinces poor Sméagol to eat a beetle, claiming self defence. Later on, Daedalic Entertainment says players can expect bigger choices, such as choosing whether to betray allies or stay true to them.
Q. When and how does the story of the game fit into the story of the books?
A. The story of the game largely takes place in parallel to the early chapters of The Lord of the Rings, from Gollum’s time in Mordor, his capture by Sauron and his interrogation by Gandalf. During this time, although very little is known about Gollum’s adventures, there was enough to give us an excellent outline and timeframe for the setting.
Q. Why did you choose Gollum as the main character?
A. We picked Gollum because he’s one of the most fascinating characters from the work of Professor Tolkien. A twisted Hobbit with two personalities, hundreds of years old; and with a rich knowledge of Middle-earth. Despite his looks he’s also an agile creature that can climb, leap and grapple his way past dangers or into advantageous spots. This makes for an epic adventure through exciting never-seen-before parts of Middle-earth, and leads the player to interesting moral choices, and varied gameplay, alternating platforming and stealth.
Q. Why doesn’t he look like Peter Jackson’s Gollum?
A. While all of us enjoy the previous adaptations of the stories Tolkien created, we wanted to create our own unique interpretation of the world and its characters. As such, The Lord of the Rings: Gollum is original while being true to the literary source material.
Q. Is the game related to other The Lord of the Rings games or is it a standalone title?
A. The Lord of the Rings: Gollum is not related to other adaptations of The Lord of the Rings. The game picks up the story as it’s told in the books. The Daedalic team wrote the untold story of Gollum and therefore the players will encounter both new created characters and meet iconic characters!
Q. What type of game is it?
A. The Lord of the Rings: Gollum is an epic Action-Adventure game with stealth and platform elements.
Q. Will the game be available in physical copies as well?
A. You will be able to purchase a physical copy of The Lord of the Rings: Gollum. Please visit your local or preferred retailer to know it’s availability.
The author of A Song of Ice and Fire (I live in hope that there will be more books!), George R. R. Martin spoke to The Independent during the Santa Fe Literary Festival.
During the chat, he spoke dismissively of the supposed rivalry between The Lord of the Rings: The Rings of Power and House of the Dragon (TLOTR: ROP is out from September 2 on Prime video, while HOTD debuts on August 21 on HBO).
The battle for fantasy supremacy. It’s The Rings of Power versus House of the Dragon — who will win? I don’t know why they always have to do that.
I hope both shows succeed.
Acknowledging his own competitiveness and desire to hopefully “succeed more”, he nonetheless declared that the existence of both was good for fantasy and science fiction and that he wants to see more such shows on television.
Empire’s forthcoming “Summer Preview” issue is set to include an interview with John Howe about his role as concept artist for Prime Video’s The Lord of the Rings: The Rings of Power TV series.
They’ve posted an enticing preview snippet of Howe sharing his thoughts about we ought to expect from the series in which he empahsises just how different Second Age Middle-earth is from the Third Age world that many are more familiar with.
“This isn’t the Middle-earth you remember,” he says.
“This is a world that’s very vibrant. The elves are not hidden away in Mirkwood or lingering in Rivendell. They’re busy constructing kingdoms. The dwarven kingdom of Moria is not an abandoned mine and the Grey Havens is not yet an abandoned city. I loved having the opportunity to explore that unseen history.”
He also talks about how this story is also taking to the seas.
“We’re finally sailing on the oceans of Middle-earth,” teases Howe, promising a set of sea-faring elves. “They’re daunting and enterprising and are almost colonising the world. They were a lot of fun to imagine. It’s something neither Lord Of The Rings nor Hobbit movies went anywhere near.”
Last week, staffers greendragon (writing here) and Justin from TORn were delighted to join a merry band, invited by Amazon to a The Lord of the Rings: The Rings of Power sneak peek event. The group, made up of YouTubers, TikTokkers, podcasters and more from across the Tolkien fandom, enjoyed a day in Oxford, walking in the footsteps of the Professor. They were then treated to a viewing of footage from Season One of the show, complete with music and visual effects. This was all topped off with a chance to meet the showrunners, and hear some of their insight into the show they are bringing to life.
It was wonderful to see some finished footage; and even more wonderful to hear the enthusiasm and passion of the two folks in charge. There will no doubt be many varied opinions on the details of The Rings of Powerwhen finally we all get to watch it this Fall; but anyone who hears the showrunners speak could not doubt their respect for the writings of Tolkien, their in-depth knowledge of the legendarium, and their desire to do justice to the Middle-earth we all know and love. It seemed like everyone in attendance was impressed and excited by what they heard. Alas, we can’t share any details right now – but we can tell you there are wonders being crafted, to bring to the small screen this September and beyond. And we hope you’ll find that an encouraging thought.