Executive Producer Philippa Boyens is pretty pleased with the casting for The Lord of the Rings: The War of the Rohirrim.

“It’s exciting — we’ve been sitting on it for a little bit,” she says. “[But] it all seemed to come together in an organic way, which is what you want, I think. Suddenly, the right people come to the role.”

We’re speaking via a slightly crackly telephone hook-up just a couple days after the voice casting announcement that includes the news that renowned Scottish actor Brian Cox will be Helm Hammerhand, while Miranda Otto makes an unexpected return to Middle-earth as Éowyn in a narrative role.

An oral tradition

Boyens says that bringing in Otto as narrator was not an immediate decision. Rather it was one that gradually emerged.

She explains that Éowyn eventually felt like the natural way into the bloody and grim tale from Rohan’s past.

“Her voice was familiar,” she says. “And then I think it started to come easily for the writers.”

She hopes that it will also help locate the story for film fans who are unfamiliar with deeper cuts from Middle-earth’s history.

Yet that was not the only reason — an oral tradition felt fitting.

“It’s also so fragmentary, what we are dealing with in terms of the source material. It’s little bits of references here and there … so the oral tradition felt kind of right. The oral tradition of her telling the tale, passing the tale on.”

She doesn’t divulge to whom. But one guesses it is likely her grandson, Barahir. Tolkien not only names Barahir in The Lord of the Rings (solving any potential rights-access issues that would arise with her son, Elboron), he is also an in-world scholar and the author of The Tale of Aragorn and Arwen.

Helm Hammerhand concept art for The Lord of the Rings: The War of the Rohirrim

Helm Hammerhand: a complex and epic role

Boyens says that both the film’s director Kenji Kamiyama, and Warner Bros SVP and producer Jason DeMarco, were well aware of Brian Cox from his recent voice role in the English dub of Blade Runner: Black Lotus.

“They’re huge fans, of course,” she says.

“Weirdly, years ago — and this is me aging myself — I tried to go and see Brian’s performance as Titus Andronicus.”

She describes how this 1987 run of the Shakespeare tragedy directed by Deborah Warner has attained a legendary status.

“It was just one of those ones which was fresh and shocking,” she says.

“And it [the Andronicus role] wasn’t a role — this is from Brian himself — that many of the other actors were interested in taking on. But he connected to it. I couldn’t get a ticket, but I had a couple of friends saw it who were just blown away. And they talked about the way in which his rage was fuelled by this grief. And the underlying horror that was in the storytelling.

“And that kind of resonated with me when we were thinking about the Helm role. Because it just — it spans a lot of different emotions.”

She says the role — and the film — is about delving into Helm’s choices.

“And the mistakes he made as well. And then his acknowledgement of those mistakes. Was there an acknowledgement of those mistakes?” she asks.

At different points she notes Helm’s hot-temperedness, and how he almost certainly under-estimated the Rohirrim lord, Wulf, who after he is outlawed leads the Dunlending invasion of Rohan.

“[Yet], I saw the tales of him slipping out [of the Hornburg] during the siege and attacking the camp for his people as literally someone trying — even with their bare hands – to protect the people as the king should,” she adds.

“So he was a true manifestation of the king-protector.”

Helm’s heirs and the overthrow of Edoras

The grim reality, though, is that Helm is unable to protect his children.

His eldest son, Haleth, is slain when Edoras is overrun and taken by Wulf’s forces while Helm is forced to take refuge in the Hornburg. We touch only briefly on Helm’s other son but I conclude that his Hama’s fate will remain the same tragedy that it is in Appendix A.

Boyens describes the first as a shocking and powerful moment. Powerful, perhaps, for readers, to finally see things they’ve long envisaged through Tolkien’s descriptions; shocking for film fans to see the unexpected — Edoras besieged and overthrown.

On the other hand, Tolkien leaves the fate of Helm’s daughter unclear. In fact, he never names her even though Freca’s bid for her hand in marriage for his son, Wulf, is a key catalyst for war. Boyens concedes that we simply do not know a lot about her.

“Where we turn to, very deliberately, is to Æthelflæd, the Lady of the Mercians. Alfred the Great’s daughter,” Boyens says, and proceeds to provide a rapid-fire education on an era of British history that I’d barely known of until now.

“She never ruled as a queen per se; she’s known as the Lady of Mercians. But she seems to step in when her people needed her.

“Æthelflæd was also really ingenious, which comes into play in the script. [It] was an idea that Kamiyama had, and they (he and the writers) played with that. I can’t tell you too much about it. But it’s about how you save your life when you have very little to work with?”

It’s a statement that seems to suggest that Helm’s daughter – who they’ve chosen to name Héra – will play some key role after the fall of Edoras to Wulf, and the death of Haleth.

“And I really don’t think that Professor Tolkien would hate this,” Boyens says. “Because I always see him as a bit of a Mercian himself being from the Midlands.”

Héra: so named as a nod to the Anglo-Saxon

Unsurprisingly, the name Héra is chosen for alliterative effect: Helm, Haleth, Hama, Héra. Yet Boyens reveals that wasn’t initially the case.

“Someone suggested another name and I went: “Nope, it’s gotta start with “H”, sorry”,” she says.

“Actually, Fran Walsh named her. I told her we were stuck. It’s actually Héra (I get a quick pronunciation lesson and discover the é functions a little like the “ai” in hair) — that’s why it has the accent. Not so much based on the Greek [goddess] Hera, but a nod to the Anglo-Saxon.

“And I like to think she wasn’t a character that [the writers] tried to create wholesale — pulling things out of thin air. Héra is very much drawing from sources that fit with the storytelling that Tolkien himself is drawing on.”

In case you’re wondering, Boyens confirms that neither Fran Walsh nor Peter Jackson have an official production role. It’s more that, since they’re long-time collaborators and have so much experience within Tolkien’s Middle-earth, they’re sometimes just a natural sounding board for ideas.

“I also want to give a shout out to Gaia Wise who voices Héra. I think you guys are going fall in love with her. She is fantastic, she’s amazing. She just had such innate sense of who the character is and how to play her. She was great.

“She had a very natural sense of fiery-ness, but without it being petulance defiance.”

Mûmakil, mercenaries and money

While we’re discussing events at Edoras, conversation inevitably veers toward the Mûmakil that were prominent in the initial concept art released in January.

Boyens agrees with TORn’s suggestions about why Mûmakil might be present at the siege of Edoras.

“A lot of your supposition was right in that article from our viewpoint,” she says. She more or less adds only a single word to that: mercenaries.

“I think it works. I think it’s not against what you could infer from what we know.”

That might perplex some. But Tolkien Gateway seems to provide an element of support: the word “Variag” (as in the Variags of Khand) is a Slavic word derived from the Norse Varingar — “mercenary people”.  Moreover, Tolkien’s notes to translators imagined the Corsairs as “similar to the Mediterranean corsairs: sea-robbers with fortified bases”. During the 16th Century, the Barbary Corsairs of the Mediterranean regularly used wealthy backers to finance their raids, in turn paying them a share of the plunder.

“In order to understand the use of those [ideas],” Boyens says, “you need to understand the character of Wulf and the position that Wulf is in — and had found himself in. And who he would be turning to.”

At this point she pulls in another fact, mentioning the great wealth of Wulf’s father, Freca.

“His father was not an insignificant Lord of Rohan. He had indeed grown fat and prospered,” she says, referencing Helm’s comment in Appendix A about Freca’s large waistline.

Boyens doesn’t expand any further, but my own guess is that The War of the Rohirrim will establish Wulf as the organising mind behind coordinated assaults on Gondor and Rohan, using resources wealth from his father to secure the assistance of Corsairs and Haradrim.

As Appendix A states:

Four years later (2758) great troubles came to Rohan, and no help could be sent from Gondor, for three fleets of the Corsairs attacked it and there was war on all its coasts. At the same time Rohan was again invaded from the East, and the Dunlendings seeing their chance came over the Isen and down from Isengard.

It was soon known that Wulf was their leader. They were in great force, for they were joined by enemies of Gondor that landed in the mouths of Lefnui and Isen.

A human struggle that becomes increasingly claustrophobic

If this sounds like a very human — and political — struggle, Boyens concurs. I suggest the absence of elves, dwarves and hobbits makes it a very different tale to The Lord of the Rings that most know.

She indicates that this was one of the reasons for choosing Helm’s story.

“It’s not about the Ring, it’s not about the Dark Lord. All of that is very peripheral to the story.”

She says it’s also the attraction of examining honour, revenge and familial ties — on both sides.

For Helm, there’s madness born of grief from the loss of the child. With Wulf, there’s his relationship with his father, and with Héra.

“He is his father’s son, but he has a different character. So he does actually offer [to wed] her and the writers asked: ‘Why?’ What was driving him? Was it just his father demanding that he do this? Was it his ambition? What was at play there?”

Even the historical grievances of the Dunlendings — that the lords of Gondor gave what the Dunlendings felt was their land to the Rohirrim — should come through in the film.

She says that all those things are in the Helm tale.

“When I talked to Kamiyama about it, it resonated with him. So that was the genesis,” she says.

“And there’s a moment in the film, which is incredibly gut-wrenching and powerful where Wulf commits himself to a course of action he cannot turn away from. And once he does that, the story darkens.”

She says it was here that the screenwriters Phoebe Gittins and Arty Papageorgiou really connected with Kamiyama.

“So, yes, it begins with these quite large-scale battles, but it actually becomes more intense and … claustrophobic,” Boyens says.

“And the nature of the film changes almost into a ghost story.

“As the siege takes hold, as the rumours of horror begin to spread. And I can give you a little tease and let you know that, although we said this isn’t about The Ring and this isn’t about the Dark Lord … there are the White Mountains and there are creatures [out there].”

Somewhat to my relief she squashes speculation that she might be referring to the Dead of Erech. Instead, she suggests that orcs inhabited the area — a historically more agreeable inclusion.

“Also, I can just add — and I thought it was, again, really interesting in the way that Kamiyama approached this — this was a long, cold winter that was hurting everyone.”

This suggests that there won’t be space to see Gondor’s own struggles. Gondor may come to the rescue in the end, but it seems the focus will be squarely on a life-and-death struggle within Rohan.

She won’t even confirm or deny the presence of Saruman the White in the film. We’ll just have to wait and see.

War of the Rohirrim title lgo

About the author: Staffer Demosthenes has been involved with TheOneRing.net since 2001, serving first as an Associate News Editor, then as Chief News Editor during the making of the Hobbit films. Now he focuses on features and analysis. The opinions in this article are his own and do not necessarily represent those of TheOneRing.net and other staff.

If you have a Tolkien/Middle-earth inspired poem you’d like to share, then send it to poetry@theonering.net. One poem per person may be submitted each month. Please make sure to proofread your work before sending it in. TheOneRing.net is not responsible for poems posting with spelling or grammatical errors.

We’re excited to share with you news from the London Philharmonic Orchestra about an upcoming episode of their podcast LPO Offstage featuring Howard Shore.

During the podcast, Howard Shore talks about the recording sessions for the Lord of the Rings films. He is also joined by Principal Percussion, Andrew Barclay and Principal Trumpet, Paul Beniston, who both took part in the recording sessions. They cover a range of topics such as the timeline from Shore’s initial ideas, through drafts to the final version. They discuss the recording process, and Howard making changes overnight. Howard also tells why he decided to work with the LPO for these movies.

The episode is hosted by YolanDa Brown. It will be available for your listening pleasure on July 7th on the London Philharmonic’s website at LPO Offstage.

LPO Offstage is in it’s 4th series and takes you behind-the-scenes of the Orchestra, bringing you closer than ever to the world of classical music. Past episodes have covered things like performance anxiety, the logistics of how a full symphony orchestra goes on tour, and how the music gets from the library to the music stand to name just a few. Tune in to hear from players and special guests to get your access-all-areas pass to the Orchestra.

Timed perfectly to coincide with Prime Video’s The Lord of the Rings: The Rings of Power, which takes place in the Second Age of Middle-earth, Harper Collins have announced their next Tolkien publication. The Fall of Númenor, edited by Brian Sibley, brings together the key tales of the Second Age, in chronological order. Sure to be the perfect handbook for those who want to see exactly what Tolkien did write about this earlier period of his legendarium, it will not contain any previously unpublished text; but it does feature new art by beloved artist Alan Lee. It will be released in hardback and deluxe editions November 10th 2022, two months after the debut of The Rings of Power.

You can read comments Brian Sibley made exclusively to our friends at The Tolkien Society on their website. Further details can be found in the official press release from HarperCollins, below:

HarperCollins is proud to announce the publication in November 2022 of THE FALL OF NÚMENOR by J.R.R. Tolkien, edited by writer and Tolkien expert, Brian Sibley, and illustrated by acclaimed artist, Alan Lee. The book will be published globally by HarperCollinsPublishers and in other languages by numerous Tolkien publishers worldwide.

Presenting for the first time in one volume the events of the Second Age as written by J.R.R. Tolkien and originally and masterfully edited for publication by Christopher Tolkien, this new volume will include pencil drawings and colour paintings by Alan Lee, who also illustrated The Lord of the Rings and The Hobbit and went on to win an Academy Award for his work on The Lord of the Rings film trilogy.

J.R.R. Tolkien famously described the Second Age of Middle-earth as a ‘dark age, and not very much of its history is (or need be) told’. And for many years readers would need to be content with the tantalizing glimpses of it found within the pages of The Lord of the Rings and its appendices.

It was not until Christopher Tolkien presented The Silmarillion for publication in 1977 that a fuller story could be told for, though much of its content concerned the First Age of Middle-earth, there were at its close two key works that revealed the tumultuous events concerning the rise and fall of the island-kingdom of Númenor, the Forging of the Rings of Power, the building of the Barad-dûr and the rise of Sauron, and the Last Alliance of Elves and Men.

Christopher Tolkien provided even greater insight into the Second Age in Unfinished Tales of Númenor and Middle-earth in 1980, and expanded upon this in his magisterial 12-volume History of Middle-earth, in which he presented and discussed a wealth of further tales written by his father, many in draft form.

Now, using ‘The Tale of Years’ in The Lord of the Rings as a starting point, Brian Sibley has assembled from the various published texts in a way that tells for the very first time in one volume the tale of the Second Age of Middle-earth, whose events would ultimately lead to the Third Age, and the War of the Ring, as told in The Lord of the Rings.

The Hobbit was first published in 1937 and The Lord of the Rings in 19545. Each has since gone on to become a beloved classic of literature and an international bestseller translated into more than 70 languages, collectively selling more than 150,000,000 copies worldwide. Published in 1977, The Silmarillion sold more than one million copies in its first year of publication and has gone on to be translated into almost 40 languages.

Brian Sibley says: ‘Since the first publication of The Silmarillion forty-five years ago, I have passionately followed Christopher Tolkien’s meticulous curation and scholarship in publishing a formidable history of his father’s writings on Middle-earth. I am honoured to be adding to that authoritative library with The Fall of Númenor. I hope that, in drawing together many of the threads from the tales of the Second Age into a single work, readers will discover – or rediscover – the rich tapestry of characters and events that are a prelude to the drama of the War of the Ring as is told in The Lord of the Rings.

Alan Lee says: ‘It is a pleasure to be able to explore the Second Age in more detail, and learn more about those shadowy and ancient events, alliances and disasters that eventually led to the Third Age stories we are more familiar with. Wherever I had the opportunity when working on The Lord of the Rings and The Hobbit, I tried to imbue pictures and designs with an appropriate antiquity, an overlayering of history and of echoes of those older stories, and The Fall of Númenor has proved a perfect opportunity to dig a little deeper into the rich history of Middle-earth.’

The Fall of Númenor will be published by HarperCollins with a simultaneous global publication date of November 2022, and subsequently in translation around the world.

Prime Video has announced that that they will be bringing The Lord of the Rings: The Rings of Power series to San Diego Comic-Con in July.

Showrunners J.D. Payne and Patrick McKay will take the Hall H stage along with as-yet unnamed cast members to brings fan an “exclusive early look” at the series.

Whether that means a trailer, or something similar to the showreel footage that a number of Tolkien aficionados recently were able to view, we’re not entirely sure. We’ll keep you up to date as we find out more.

TheOneRing.net staff will be there, too. We’ll be trying our be to get a word or two from the Rings of Power showrunners and bring you all the details from the presentation in the San Diego Convention Center’s cavernous Hall H, which will be a difficult place to get into despite the 6,500 seats at a convention attended by around 140,000 unique visitors.

According to Deadline, Brian Cox is set to perform the English voice role for Helm Hammerhand in Warner Bros. Animation’s upcoming anime feature, The Lord of the Rings: The War of the Rohirrim.

Helm Hammerhand is described as the protaganist of the tale, but the real surprise is the inclusion of Miranda Otto. Otto will reprise her Éowyn role from Peter Jackson’s The Lord of the Rings and serve as the film’s narrator.

In addition, Gaia Wise voices Hammerhand’s daughter, Hera. Luke Pasqualinoi will voice the Dunlending chieftain Wulf.

The story outline given to Deadline is as follows:

The anime feature, directed by Kenji Kamiyama, is set 183 years before the events chronicled in the original trilogy of films. A sudden attack by Wulf, a clever and ruthless Dunlending lord seeking vengeance for the death of his father, forces Helm and his people to make a daring last stand in the ancient stronghold of the Hornburg — a mighty fortress that will later come to be known as Helm’s Deep. Finding herself in an increasingly desperate situation, Hera, the daughter of Helm, must summon the will to lead the resistance against a deadly enemy intent on their total destruction.

Helm’s daughter is not named in Appendix A of The Lord of the Rings. However, the story describes how relations between Helm and Wulf’s father Freca sour dramatically after Freca attempts to use her as a political pawn. Her ultimate fate is one of the mysteries of the ensuing war.

Warner Bros. Animation has also released a new piece of concept art that appears to show Helm at the gate of his eponymous fortress. It’s reminiscent of this scene during the depths of the Long Winter:

One night men heard the horn blowing, but Helm did not return. In the morning there came a sun-gleam, the first for long days, and they saw a white figure standing still on the Dike, alone, for none of the Dunlendings dared come near. There stood Helm, dead as a stone, but his knees were unbent.

The Lord of the Rings: Appendix A.
Helm Hammerhand concept art for The Lord of the Rings: The War of the Rohirrim.
Helm Hammerhand concept art for The Lord of the Rings: The War of the Rohirrim.

The voice ensemble also includes Lorraine Ashbourne (Netflix’s Bridgerton), Yazdan Qafouri (I Came By), Benjamin Wainwright (BBC One’s World on Fire), Laurence Ubong Williams (Gateway), Shaun Dooley (Netflix’s The Witcher), Michael Wildman (Fast and Furious Presents: Hobbs & Shaw), Jude Akuwudike (Beasts of No Nation), Bilal Hasna (BBC’s Sparks) and Janine Duvitski (ITV’s Benidorm).

The film will be released on April 12, 2024.

If (like yours truly) the chapter of The Lord of the Rings “A Journey in the Dark” ever made you wish it were possible to explore more of the ruined halls of Khazad-dûm, this forthcoming survival crafting game for PC may be just the thing for you.

The Lord of the Rings: Return to Moria is a new video game from North Beach Games that follows the Dwarves as they reclaim Moria in the Fourth Age. Developers say that players will have the opportunity to join forces to survive, craft, build and explore the legendary and sprawling mines.

Summoned to the Misty Mountains by Lord Gimli Lockbearer, players take control of a company of Dwarves tasked to reclaim the lost spoils from the Dwarven homeland of Moria—known as Khazad-dûm or Dwarrowdelf—in the depths below their very feet. Their quest will require fortitude, delving deep into the Mines of Moria to recover its treasures.

The game will have a solo mode and an online mode for cooperative play with up to 8 others. Developers also say that no two adventures will be exactly alike as the game setting is procedurally generated.

Some of the key game features include:

Comprehensive Dwarf builder: Players become part of Dwarven Legend as they create their own Dwarf in the custom character creator. Dwarves can be customized in a variety of ways to create a unique Dwarven identity. Then, during gameplay, players can find and craft armor and weapons to further enhance their unique style.

Survive the dark: To survive the treacherous Mines of Moria players must conserve resources, hunt and gather for food and manage their sleep, temperature and noise levels. Utilize dynamic light systems for safety and to blaze a path further into the darkness. Battle unspeakable evils and survive hordes of monstrous Orcs in visceral combat, while uncovering the secret of the Shadow that looms within the mountain.

Base building: Find solace from the darkness. Reveal and clear new locations to create architecture on a grand scale. Get creative and construct bases from scratch or build upon the existing environment. Beware the evils which seek to destroy Dwarven progress.

Rebuild and reshape Moria: Restore the long-lost ancient kingdom of Khazad-dûm to its former glory, recovering Dwarven landmarks as the story progresses. Resurrect old mines and refire their forges to yield their untouched resources.

Explore: Delve into the depths of the Mines of Moria. Procedurally generated environments are abundant with resources and fraught with mystery and danger, providing a unique experience each and every time.

Craft Dwarven tools, weapons and more: Craft and loot legendary Dwarven armor, tools, weapons and structures. Rebuild ancient forges to strengthen, repair and enchant gear. Upgrade and unlock new technologies and fantastical machines.

Return to Moria screenshot

Uncover magic artifacts: Discover ancient magic items including swords that glow when Orcs are near, maps of long-dormant Mithril veins, books with forgotten crafting plans and amulets that give strength or wisdom.

Mine ore and jewels: Establish mines to unearth deposits of precious resources such as iron, gold, and quartz; and fantastical materials such as Mithril. Access crafting stations and forges to convert ore to ingots and upgrade gear. But be prepared, mining is loud and can awaken what lurks in the darkness.

The game is expected to be released in the northern hemisphere Spring of 2023.

The Lord of the Rings: Return to Moria logo